1 00:00:00,000 --> 00:00:07,840 Welcome to Pick Up and Deliver the podcast where I pick up my audio recorder as I step 2 00:00:07,840 --> 00:00:11,080 out the door and deliver an episode to you while I stroll around. 3 00:00:11,080 --> 00:00:12,080 I'm Brendan Riley. 4 00:00:12,080 --> 00:00:13,080 [music] 5 00:00:13,080 --> 00:00:22,360 Oh, good afternoon listeners. 6 00:00:22,360 --> 00:00:25,240 It's a deceptively cool day here in suburban Chicago. 7 00:00:25,240 --> 00:00:29,560 Now, I don't know whether this deceptively cool means it's hot. 8 00:00:29,560 --> 00:00:33,520 It's cooler than it appears to be because that's what I mean to say. 9 00:00:33,520 --> 00:00:34,520 It is. 10 00:00:34,520 --> 00:00:35,800 The last couple days have been very warm. 11 00:00:35,800 --> 00:00:37,800 When you look outside, it looks like it should be very warm. 12 00:00:37,800 --> 00:00:40,280 Then when you get outside, it's deceptively cool. 13 00:00:40,280 --> 00:00:41,280 Not cold. 14 00:00:41,280 --> 00:00:44,880 Just, you know, light hoodie weather because it's April. 15 00:00:44,880 --> 00:00:47,400 Anyway, welcome to Pick Up and Deliver. 16 00:00:47,400 --> 00:00:48,400 Glad to have you here. 17 00:00:48,400 --> 00:00:50,160 Well, I'm on my way to pick up my car. 18 00:00:50,160 --> 00:00:54,000 My daughter was running late today so she had to drive herself to school and we don't have 19 00:00:54,000 --> 00:00:59,000 a parking permit for her to park at school so she parks on one of the streets nearby. 20 00:00:59,000 --> 00:01:03,080 But those streets have parking that's limited for a couple hours so if you park there all 21 00:01:03,080 --> 00:01:04,560 day, you can get a ticket. 22 00:01:04,560 --> 00:01:08,600 So we've done this a couple times now where she's got, I have some time in my day to take 23 00:01:08,600 --> 00:01:14,080 a little walk and she's running behind so she takes the car, parks at school, texts me 24 00:01:14,080 --> 00:01:19,160 a picture of where it is on Google Maps and then I walk and pick it up and drive it home. 25 00:01:19,160 --> 00:01:22,560 Gets me a little exercise in the middle of the day gives me a chance to record my podcast 26 00:01:22,560 --> 00:01:26,640 with my favorite friends and works out just fine for everybody. 27 00:01:26,640 --> 00:01:27,640 So there we are. 28 00:01:27,640 --> 00:01:34,280 Well, I've fallen away from or I've moved a little bit away from doing a review episode every 29 00:01:34,280 --> 00:01:40,440 other episode because I have caught up so that's good. 30 00:01:40,440 --> 00:01:44,120 But it has been a couple episodes and since I talked about some new games I played so that 31 00:01:44,120 --> 00:01:48,360 means it's time for a board game espresso triple shot. 32 00:01:48,360 --> 00:01:56,960 Ready for some tasty board game lattes and actually this is a highly caffeinated addition 33 00:01:56,960 --> 00:01:59,520 because it's a quadruple shot. 34 00:01:59,520 --> 00:02:04,520 That's right, I'm not doing three board game espresso reviews I'm doing four in part 35 00:02:04,520 --> 00:02:08,320 because three of the games that I'm going to be talking about today are all pretty light 36 00:02:08,320 --> 00:02:11,920 party games and so they're reviewable a little faster. 37 00:02:11,920 --> 00:02:17,760 It's not quite the five game party, five party games survey that I did while back but it's 38 00:02:17,760 --> 00:02:18,760 in the same ballpark. 39 00:02:18,760 --> 00:02:22,720 I also have one dusty game that I thought I would talk about because it's been a little 40 00:02:22,720 --> 00:02:27,200 while since I've discussed that one and I thought I'd bring it up to you again. 41 00:02:27,200 --> 00:02:33,320 So to start with the first game which is neither a dusty nor one of the three party games 42 00:02:33,320 --> 00:02:39,040 is the big busy boy of the current and that's Wyrmspan. 43 00:02:39,040 --> 00:02:47,800 Wyrmspan is a sort of sequel or remix of the game Wingspan but it is different in a 44 00:02:47,800 --> 00:02:53,600 couple of key ways. One thematically it's about giant dragons instead of birds. 45 00:02:53,600 --> 00:03:02,600 It's called W Y R M, Wyrmspan and then it is sort of the more gamerly version of the 46 00:03:02,600 --> 00:03:10,680 Wingspan model so instead of building a habitat for birds you are building a habitat for 47 00:03:10,680 --> 00:03:11,920 dragons. 48 00:03:11,920 --> 00:03:16,440 More importantly the habitat for dragons that you're building is more complicated and perhaps 49 00:03:16,440 --> 00:03:17,440 more strategic. 50 00:03:17,440 --> 00:03:22,400 So if you haven't gotten a chance this is this mini review assumes that you have played 51 00:03:22,400 --> 00:03:23,400 Wingspan. 52 00:03:23,400 --> 00:03:26,680 If you've never played Wingspan it's hard to tell you what the differences are with Wyrmspan 53 00:03:26,680 --> 00:03:28,880 but I'll give you a I'll give it a go. 54 00:03:28,880 --> 00:03:34,920 So in Wyrmspan you are digging out caves and building habitats for dragons. 55 00:03:34,920 --> 00:03:38,440 There are hatchling dragons and there are adult dragons. 56 00:03:38,440 --> 00:03:40,840 There are dragons of different types that do different things. 57 00:03:40,840 --> 00:03:44,160 If you've played Wingspan you're going to recognize a lot of stuff about this game. 58 00:03:44,160 --> 00:03:50,760 You have a board with three horizontal tracks where you're placing different flying beasts 59 00:03:50,760 --> 00:03:54,080 that you have acquired for your menezery. 60 00:03:54,080 --> 00:03:59,560 You have a couple different resources to manage and there's little eggs. 61 00:03:59,560 --> 00:04:07,000 There's also a huge deck of colorful individual cards with art on each one and different design 62 00:04:07,000 --> 00:04:09,680 sensibility for each one. 63 00:04:09,680 --> 00:04:14,120 The gameplay is roughly similar in that you take turns and you have a limited number 64 00:04:14,120 --> 00:04:19,440 of turns per round and on those turns you're doing something in one of the three different 65 00:04:19,440 --> 00:04:20,440 rows. 66 00:04:20,440 --> 00:04:22,120 Those three different rows let you do different things. 67 00:04:22,120 --> 00:04:24,560 You can also acquire new dragons. 68 00:04:24,560 --> 00:04:27,360 So that's kind of where the similarities end. 69 00:04:27,360 --> 00:04:32,040 Wyrmspan has a number of additional wrinkles before you can put a dragon in a cave for instance 70 00:04:32,040 --> 00:04:38,960 you have to dig out that cave and when you use a cave you do it by going for a walk in 71 00:04:38,960 --> 00:04:44,720 the cave and often the things that you can do are a bit more complicated in that regard. 72 00:04:44,720 --> 00:04:48,360 The game has a variable number of action markers. 73 00:04:48,360 --> 00:04:54,000 In Wingspan you always start with I think eight and then you lose one each round as you score 74 00:04:54,000 --> 00:04:58,520 the scoring round so that in the last round you'll have five actions which makes sense 75 00:04:58,520 --> 00:05:03,120 because the game is getting longer because you're building these big chains of actions 76 00:05:03,120 --> 00:05:05,240 that you do when you take your action. 77 00:05:05,240 --> 00:05:10,360 By contrast in Wyrmspan you have a set number of actions you can do which are represented 78 00:05:10,360 --> 00:05:14,800 by coins and then you actually can do things to get more coins. 79 00:05:14,800 --> 00:05:19,400 So when we played we had some people were taking a whole bunch of extra actions each round 80 00:05:19,400 --> 00:05:20,960 because they had more coins. 81 00:05:20,960 --> 00:05:28,640 However you can also end up spending multiple coins on one action if you keep taking the 82 00:05:28,640 --> 00:05:29,640 same action. 83 00:05:29,640 --> 00:05:34,160 So the game has a compounding expense feature where you can take the same action more 84 00:05:34,160 --> 00:05:38,240 than once but you have to pay extra action coins to do so. 85 00:05:38,240 --> 00:05:40,040 So that difference is interesting. 86 00:05:40,040 --> 00:05:44,000 There's also these guilds that can score you points and there's a bunch of different 87 00:05:44,000 --> 00:05:48,440 stuff that scores points in different ways but the long and short bit is I think the 88 00:05:48,440 --> 00:05:54,440 best summary is just it's like Wingspan but charged up a couple matches to appeal to more 89 00:05:54,440 --> 00:05:57,720 the gamers who like a bit more elaborate work. 90 00:05:57,720 --> 00:06:03,080 The game is designed by Connie Vogelman who I think is also came out with Apiary this 91 00:06:03,080 --> 00:06:09,240 year from Stonemeier Games and Elizabeth Hargrave consulted on it I believe I don't think 92 00:06:09,240 --> 00:06:11,160 she has a co-design credit. 93 00:06:11,160 --> 00:06:15,680 So I'm playing Wyrmspan the one time and I played it with a couple of people who played 94 00:06:15,680 --> 00:06:20,520 a bunch of times before and one person who had not played it all before. 95 00:06:20,520 --> 00:06:24,000 In that context I thought it was fun I can see why people like it. 96 00:06:24,000 --> 00:06:28,240 I probably wouldn't turn down a game of it again but ultimately for me it wasn't different 97 00:06:28,240 --> 00:06:35,480 enough from Wingspan to make me want to have both and I already really like Wingspan. 98 00:06:35,480 --> 00:06:36,960 I like the theme better. 99 00:06:36,960 --> 00:06:43,200 I honestly I like the simpler play the extra wrinkles did add a bit more planning to do 100 00:06:43,200 --> 00:06:46,240 but I have plenty of games where you do complicated planning. 101 00:06:46,240 --> 00:06:50,480 So the question is is this a better one than those because it isn't a better game than 102 00:06:50,480 --> 00:06:55,000 Wingspan for me in terms of the kind of things Wingspan is doing. 103 00:06:55,000 --> 00:06:56,800 So ultimately the answer was no. 104 00:06:56,800 --> 00:07:02,440 Like I think there's interesting stuff in Wyrmspan if I didn't have Wingspan at all and 105 00:07:02,440 --> 00:07:06,560 I weren't interested in birds Wyrmspan would probably be the better game for me and I 106 00:07:06,560 --> 00:07:10,560 certainly will enjoy playing it without people get it but barring some other thing like 107 00:07:10,560 --> 00:07:13,360 my wife saying you know what I really like to that dragon game let's go try that again 108 00:07:13,360 --> 00:07:15,000 or can you pick that one up. 109 00:07:15,000 --> 00:07:19,560 I don't see myself getting Wyrmspan as part of my collection but I still thought it was 110 00:07:19,560 --> 00:07:24,560 pretty enjoyable and I encourage you to try it if you get a chance especially if you 111 00:07:24,560 --> 00:07:29,040 are like a lot of people you like Wingspan but you thought it was a little too random or 112 00:07:29,040 --> 00:07:34,400 you thought it was not game really enough because this game solves both of those problems 113 00:07:34,400 --> 00:07:36,400 for sure that's Wyrmspan. 114 00:07:36,400 --> 00:07:43,720 Alright next up I have three light party games that I played recently now all three of them 115 00:07:43,720 --> 00:07:47,280 I played once one of them I only played for about 10 minutes and then we wanted something 116 00:07:47,280 --> 00:07:51,280 else I got just the latest taste of it but you'll hear from my discussion and it is what 117 00:07:51,280 --> 00:07:52,280 it is. 118 00:07:52,280 --> 00:07:56,960 So let's talk about that first that's Charty Party this is a game I picked up mostly on the 119 00:07:56,960 --> 00:08:02,280 strength of its name and the fact that it was two dollars at Goodwill so even if it turns 120 00:08:02,280 --> 00:08:07,400 out to be terrible I can use the cards as backing for sleeving or something but the way 121 00:08:07,400 --> 00:08:11,340 Charty Party works is you have a bunch of decks of tarot size cards the whole bunch of 122 00:08:11,340 --> 00:08:18,560 tarot size cards which are unit which are charts when you look at them they are they have 123 00:08:18,560 --> 00:08:24,920 a horizontal axis and a vertical axis the horizontal axis is labeled with some unit and you 124 00:08:24,920 --> 00:08:31,300 have a line going up and down and measurements and then the vertical axis is not labeled or 125 00:08:31,300 --> 00:08:36,040 vice versa the vertical axis might be labeled the horizontal one might not and the players 126 00:08:36,040 --> 00:08:40,520 all have a hand of cards that provide the label for the other axis and the idea is that 127 00:08:40,520 --> 00:08:47,760 the judge presents the chart to the group and everybody chooses and turns in one of their 128 00:08:47,760 --> 00:08:54,040 answers for what is this a chart of and everybody looks at the results and then the judge picks 129 00:08:54,040 --> 00:08:59,480 the one they think is funniest so it's a Apples to Apples style judge game which is generally 130 00:08:59,480 --> 00:09:05,120 not my favorite it's a little bit cute because the charts are different but ultimately this 131 00:09:05,120 --> 00:09:10,280 is pretty forgettable in terms of this kind of party game not a whole lot to it and we 132 00:09:10,280 --> 00:09:14,240 played it for ten minutes and I don't know that I ever need to play it again I kept it 133 00:09:14,240 --> 00:09:17,480 around but it's fine that's Charty Party. 134 00:09:17,480 --> 00:09:22,540 The second game is another one I played at my board game club this one was a student brought 135 00:09:22,540 --> 00:09:29,320 it and it's called Herd Mentality Herd Mentality comes from the same design space as games like 136 00:09:29,320 --> 00:09:37,000 say anything or blank slate or green team wins in which these are games where there is 137 00:09:37,000 --> 00:09:43,960 a relatively generic prompt and as players you're trying to find similarities or avoid 138 00:09:43,960 --> 00:09:48,720 similarities or differences with other players I mean all this goes back actually to the game 139 00:09:48,720 --> 00:09:55,520 Scattergories which does the same thing in a sort of different rhythm but a similar mode 140 00:09:55,520 --> 00:10:03,880 in Herd Mentality your goal is to say the same thing as the most people who said it so like 141 00:10:03,880 --> 00:10:11,320 if the question is super here you'd least likely to get on the wrong least likely want 142 00:10:11,320 --> 00:10:17,720 to be on the wrong side of then people write down whatever they're going to write down and 143 00:10:17,720 --> 00:10:23,920 all reveal and if more people say one answer than any other answer they'll get a point 144 00:10:23,920 --> 00:10:28,560 if there's multiple groups that say the thing but they're all tied nobody gets a point 145 00:10:28,560 --> 00:10:33,760 if you went out by yourself and you're the only person who said an answer and you're the 146 00:10:33,760 --> 00:10:38,360 only person who's the only person who said an answer then you get a point but you don't 147 00:10:38,360 --> 00:10:43,360 get a point if two people said so low answers you know it's the it is a very similar mechanism 148 00:10:43,360 --> 00:10:49,760 to Green Team Wins where the answer the team that answers the most of a series of choices 149 00:10:49,760 --> 00:10:54,600 is the green team and everybody's on the green team gets a point again these are fine party 150 00:10:54,600 --> 00:10:59,760 games I don't find them particularly compelling it's an amusing way to spend the half an hour 151 00:10:59,760 --> 00:11:04,480 but I don't generally think that it's not a generally I think I would advocate to spend 152 00:11:04,480 --> 00:11:09,640 a lot of time playing but you know let's find that's Herd Mentality and then finally 153 00:11:09,640 --> 00:11:15,960 we played a trivia game called SMARTish and the way SMARTish works is that you have you 154 00:11:15,960 --> 00:11:21,480 draw a series of tiles that give you categories and then you put those tiles into categories 155 00:11:21,480 --> 00:11:28,240 and rate them one to five you get points based on what category you put the question in 156 00:11:28,240 --> 00:11:33,560 you know so answer a question of difficulty based on the category I think so like the 157 00:11:33,560 --> 00:11:38,200 higher point value the harder the question no that's not how it works it's just you get more 158 00:11:38,200 --> 00:11:42,440 points so you put the question you think you're more likely to get in a higher value if 159 00:11:42,440 --> 00:11:45,360 you get it wrong your opponents steal and then they get the points that you assigned it 160 00:11:45,360 --> 00:11:51,200 instead yeah it's okay it's a trivia game and I'm sort of spoiled now because I played 161 00:11:51,200 --> 00:11:55,240 Wits and Wagers and Wits and Wagers is an amazing trivia game because you don't actually 162 00:11:55,240 --> 00:12:00,520 have to know the answers to the trivia and it's just more fun I mean I really like a 163 00:12:00,520 --> 00:12:04,640 trivia game where I'm doing my best to get the get the right answer and say the answer 164 00:12:04,640 --> 00:12:11,800 first but compared to Wits and Wagers where there's a whole element of trying to bet I just 165 00:12:11,800 --> 00:12:16,600 find that much more I'm using so SMARTish is a fine trivia game better than Trivial 166 00:12:16,600 --> 00:12:20,200 Pursuit or something but not good I don't like I don't think I like to as much as a 167 00:12:20,200 --> 00:12:24,920 Bezzerwizzer either although it's be frank I don't really remember Bezzerwizzer 168 00:12:24,920 --> 00:12:29,600 except that I thought it was pretty good so that's SMARTish and then finally I did dust 169 00:12:29,600 --> 00:12:35,080 off one game this month or last month that I want to talk about and this is Century now 170 00:12:35,080 --> 00:12:40,040 Century was the game that came out quite a while ago I want to say 2016 and it made a huge 171 00:12:40,040 --> 00:12:44,280 splash at GenCon everybody wanted this game everybody was fighting over it there were 172 00:12:44,280 --> 00:12:48,080 playmats and everything but the game also had a little bit of notoriety because there was 173 00:12:48,080 --> 00:12:52,360 a rumor that they were going to release addition an addition of it with fantasy art instead 174 00:12:52,360 --> 00:12:58,440 of boring trading in the Sahara trading in the Sahara art and sure enough they did they 175 00:12:58,440 --> 00:13:02,920 released this thing called Century Golem Edition and they said that they even though the other 176 00:13:02,920 --> 00:13:07,080 games are going to be released eventually they were not going to do that for Century but I 177 00:13:07,080 --> 00:13:10,880 only want to play Century if it's golems so I got Century Golem Edition has the crystals 178 00:13:10,880 --> 00:13:16,240 it was great and then I emailed the company and I said hey I would buy these other sequels 179 00:13:16,240 --> 00:13:20,000 to spice road if you release them in the Golem Edition but I'm not going to go buy 180 00:13:20,000 --> 00:13:24,000 the dumb spice trading Edition and they did and I followed through in that I actually have 181 00:13:24,000 --> 00:13:29,640 all three of the Century games in the Golem Edition I do like the other two the neither of them 182 00:13:29,640 --> 00:13:36,080 is as good as Century spice or Century Golem Edition the original century is just so 183 00:13:36,080 --> 00:13:44,000 good it is a engine building game that has a series of cards that are conversion engines 184 00:13:44,000 --> 00:13:50,600 they convert crystals from one color to another and then there's a series of golems that 185 00:13:50,600 --> 00:13:56,700 you can recruit that you pay the crystals to get the idea is that each golem cost gets 186 00:13:56,700 --> 00:14:03,080 you a certain number of points and so by playing the crystals you can get the golems that 187 00:14:03,080 --> 00:14:09,120 are in the list and get the points that are for them as the game goes along a river of golems 188 00:14:09,120 --> 00:14:13,920 comes up the first person to take five of them ends the game and then you add up your points 189 00:14:13,920 --> 00:14:18,760 it's a pretty simple resource conversion game it is very similar in feel and look to 190 00:14:18,760 --> 00:14:24,360 something like Splendor in fact when this game out when this game came out people often 191 00:14:24,360 --> 00:14:30,500 talked about it as a Splendor killer I mean I think that's probably not true because Splendor 192 00:14:30,500 --> 00:14:36,160 is still there and selling more than Century does in fact Splendor is new dual version 193 00:14:36,160 --> 00:14:41,040 might be the Splendor killer that everyone keeps talking about but nonetheless it's a really 194 00:14:41,040 --> 00:14:48,720 interesting game and I think really fulfilling like I like it better than Splendor even 195 00:14:48,720 --> 00:14:52,020 though both of them involve there's a certain amount of input randomness a certain amount 196 00:14:52,020 --> 00:14:57,000 of luck in terms of what comes out when you're the person who gets to buy stuff next but 197 00:14:57,000 --> 00:15:04,040 there is a rhythm to Century that I find immensely satisfying and the race that you can 198 00:15:04,040 --> 00:15:10,400 get into and I really love the rhythm where one person could be going flat out just trying 199 00:15:10,400 --> 00:15:16,280 to get five cards as quickly as they can and they could win against somebody who is going 200 00:15:16,280 --> 00:15:20,720 a little bit fat a little bit slower but trying to really get an engine going where they're 201 00:15:20,720 --> 00:15:26,300 going to be a little rack up those big cards the last game we played I ended up with I 202 00:15:26,300 --> 00:15:31,360 think three cards claimed and the person who won had claimed claim to their fifth card 203 00:15:31,360 --> 00:15:35,360 I was one round away from claiming my fourth card and had I gotten my fourth card I would 204 00:15:35,360 --> 00:15:40,680 have won they won because they closed the game one round before I could claim it which 205 00:15:40,680 --> 00:15:45,400 is great that was a very tight game because even though they had five and I had three I 206 00:15:45,400 --> 00:15:49,440 had taken three high point ones and they took five the first five they could get really 207 00:15:49,440 --> 00:15:56,160 cheap ones and like I said they edged me out by one round it was really intense so I love 208 00:15:56,160 --> 00:16:01,080 the way that it works it's relatively simple to explain fun to play takes like 20 minutes 209 00:16:01,080 --> 00:16:05,680 to half an hour I think the other two Century games are good but not as good as Century 210 00:16:05,680 --> 00:16:10,960 Spice Road so our Century Golem Edition it's weird because in the original one Century 211 00:16:10,960 --> 00:16:17,580 Spice Road is the name of the game so there is no analog for the spice road part it's 212 00:16:17,580 --> 00:16:23,680 called Century Golem Edition but then the next one is like century colon something something 213 00:16:23,680 --> 00:16:28,800 something golem edition so there's no something something equivalent to spice road so I keep 214 00:16:28,800 --> 00:16:32,960 something over that but it's great if you haven't played it definitely we're trying it's 215 00:16:32,960 --> 00:16:37,920 probably fun in the spice mode too but look who cares about that theme not me so that's 216 00:16:37,920 --> 00:16:42,800 a game dusted off and I'm happy to play that's by Emerson Matsuchi originally published 217 00:16:42,800 --> 00:16:47,920 by plan b games I think still so but I'm not sure who is who is the publisher there well 218 00:16:47,920 --> 00:16:53,000 thank you for joining me on my walk today I hope that you enjoyed it let me know what 219 00:16:53,000 --> 00:16:57,000 you've been playing over on boardgamegeek and post a message in our guild with 220 00:16:57,000 --> 00:17:02,200 just number 3269 or just google "pick up and deliver guild boardgamegeek" 221 00:17:02,200 --> 00:17:06,480 that'll get you there you could also send a message to me wombat929 is my 222 00:17:06,480 --> 00:17:13,240 username there brendan@rattleboxgames.com is my email that you can use to contact me I don't 223 00:17:13,240 --> 00:17:18,480 know or look me up on board game arena wombat929 is my username there I'd love to play a game 224 00:17:18,480 --> 00:17:23,820 with you invite me I'll play so thanks for joining me on the walk today I hope your next 225 00:17:23,820 --> 00:17:26,280 walk is pleasant to mine was bye bye 226 00:17:26,280 --> 00:17:45,560 [Music] 227 00:17:46,200 --> 00:17:51,040 brought to you by Rattlebox Games 228 00:17:51,040 --> 00:18:01,040 [MUSIC]