1 00:00:00,000 --> 00:00:02,420 (soft music) 2 00:00:02,420 --> 00:00:06,900 - Welcome to Pick Up and Deliver, the podcast 3 00:00:06,900 --> 00:00:08,220 where I pick up my audio recorder 4 00:00:08,220 --> 00:00:10,100 as I leave the library and deliver an episode 5 00:00:10,100 --> 00:00:11,360 to you while I walk home. 6 00:00:11,360 --> 00:00:12,340 I'm Brennan Riley. 7 00:00:12,340 --> 00:00:14,920 (upbeat music) 8 00:00:14,920 --> 00:00:23,320 Well good afternoon listeners. 9 00:00:23,320 --> 00:00:25,720 It's a lovely day here in suburban Chicago. 10 00:00:25,720 --> 00:00:27,880 And by lovely I mean it's warm enough 11 00:00:27,880 --> 00:00:29,240 that I don't need my jacket, 12 00:00:29,240 --> 00:00:31,800 but it is also on the verge of raining. 13 00:00:31,800 --> 00:00:34,100 So I guess I'll leave you to decide 14 00:00:34,100 --> 00:00:35,600 what counts as lovely. 15 00:00:35,600 --> 00:00:37,160 Nonetheless, I thought I would talk to you 16 00:00:37,160 --> 00:00:40,040 a little bit about some games I've been playing recently. 17 00:00:40,040 --> 00:00:41,080 That's right, it's time for another 18 00:00:41,080 --> 00:00:43,320 Board Game Espresso, Triple Shot. 19 00:00:43,320 --> 00:00:45,640 (Brendan makes latte steaming sounds) 20 00:00:45,640 --> 00:00:49,280 Got that latte all prepared? 21 00:00:49,280 --> 00:00:50,840 Okay, let's go to it. 22 00:00:50,840 --> 00:00:52,100 Those of you who are new to the podcast, 23 00:00:52,100 --> 00:00:54,840 Board Game Espresso Triple Shot is a short review 24 00:00:54,840 --> 00:00:57,400 episode in which I talk about three games I've tried 25 00:00:57,400 --> 00:00:58,920 recently for the first time. 26 00:00:58,920 --> 00:01:01,560 I give a quick first impression of them. 27 00:01:01,560 --> 00:01:04,280 And then usually I talk about one game I've dusted off 28 00:01:04,280 --> 00:01:07,400 or in otherwise played, that's not a brand new game. 29 00:01:07,400 --> 00:01:11,320 These are, you know, on the par of three to five minutes. 30 00:01:11,320 --> 00:01:14,000 So they are very quick first impression. 31 00:01:14,000 --> 00:01:15,840 They should not be taken as a review 32 00:01:15,840 --> 00:01:17,800 and I try to caution about that, but you never know. 33 00:01:17,800 --> 00:01:20,920 So today is the first game that I'm gonna talk about 34 00:01:20,920 --> 00:01:22,720 is Titanic. 35 00:01:22,720 --> 00:01:26,680 This game was published in 2020 and has the cover 36 00:01:26,680 --> 00:01:31,680 to match the 1997 James Cameron film of the same name. 37 00:01:31,680 --> 00:01:36,560 It's got Jack and Rose looking at each other, 38 00:01:36,560 --> 00:01:40,880 all lovey-dovey and this game is from Adrian Adamescu 39 00:01:40,880 --> 00:01:45,000 and Daryl Andrews and published by Spin Master Limited. 40 00:01:45,000 --> 00:01:48,400 If those names sound familiar, Adamescu and Andrews 41 00:01:48,400 --> 00:01:52,280 are the designers of Sagrada, which is a better game, 42 00:01:52,280 --> 00:01:53,280 just a little. 43 00:01:53,280 --> 00:01:54,560 I'm just kidding, just a lot. 44 00:01:54,560 --> 00:01:57,480 So Titanic is a game that I own because I am really interested 45 00:01:57,480 --> 00:02:00,880 in the Titanic, so I own a bunch of games about the Titanic. 46 00:02:00,880 --> 00:02:05,800 This one in particular is interesting and amusing 47 00:02:05,800 --> 00:02:07,840 and kind of silly that definitely falls 48 00:02:07,840 --> 00:02:10,240 into my novelty game category. 49 00:02:10,240 --> 00:02:13,280 That said, it is the best of the Titanic novelty games 50 00:02:13,280 --> 00:02:14,600 that I've played. 51 00:02:14,600 --> 00:02:19,600 In this game, you play either Rose or Jack or Captain Smith 52 00:02:19,600 --> 00:02:23,200 or Cal or Rose's mom. 53 00:02:23,200 --> 00:02:24,240 I can't remember her name, 54 00:02:24,240 --> 00:02:26,760 but those are the five characters that you can play. 55 00:02:26,760 --> 00:02:30,080 The game does not have an inherent positive or negative. 56 00:02:30,080 --> 00:02:32,160 You're not like on teams. 57 00:02:32,160 --> 00:02:35,720 You can win as Cal and it's not seen as being horrible. 58 00:02:35,720 --> 00:02:39,440 That said, each character does have a special ability 59 00:02:39,440 --> 00:02:41,480 that you can use once and you can reset 60 00:02:41,480 --> 00:02:44,280 by going up to the top of the ship. 61 00:02:44,280 --> 00:02:47,800 The mechanisms in Titanic are actually pretty interesting 62 00:02:47,800 --> 00:02:50,560 for a game that's clearly a mass market 63 00:02:50,560 --> 00:02:54,160 game meant for folks who aren't really deep into the hobby. 64 00:02:54,160 --> 00:02:56,320 In Titanic, you are running around in your goal 65 00:02:56,320 --> 00:03:02,440 is to get passengers from the ship over to the lifeboat 66 00:03:02,440 --> 00:03:04,600 and then launch them into the ocean. 67 00:03:04,600 --> 00:03:07,600 Different passengers will give you different amounts of points 68 00:03:07,600 --> 00:03:11,920 and there are a limited number of lifeboats 69 00:03:11,920 --> 00:03:15,640 and so there's a limited number of passengers who can be saved. 70 00:03:15,640 --> 00:03:19,000 There's also a timer in the game as you're playing 71 00:03:19,000 --> 00:03:21,960 where you're revealing these flood cards 72 00:03:21,960 --> 00:03:24,920 and the ship is flooding from the bottom to the top. 73 00:03:24,920 --> 00:03:27,520 You can get these items as well. 74 00:03:27,520 --> 00:03:29,440 The main choices you're making as you're playing 75 00:03:29,440 --> 00:03:31,880 are kind of deciding which way you want to run 76 00:03:31,880 --> 00:03:34,040 and the conflict comes with the other players 77 00:03:34,040 --> 00:03:36,760 as you there are limited spots on the lifeboats 78 00:03:36,760 --> 00:03:39,240 and so you can't get points 79 00:03:39,240 --> 00:03:40,920 unless you put people on lifeboats 80 00:03:40,920 --> 00:03:42,840 and other people are competing to put people 81 00:03:42,840 --> 00:03:43,880 on those lifeboats. 82 00:03:43,880 --> 00:03:46,000 So it's a pretty simple game. 83 00:03:46,000 --> 00:03:48,880 I won't exaggerate its qualities. 84 00:03:48,880 --> 00:03:52,600 It is a bit more complex than most mass market games 85 00:03:52,600 --> 00:03:55,400 but I think well within the possibility of people playing 86 00:03:55,400 --> 00:03:58,960 who don't play the kinds of games I talk about on here. 87 00:03:58,960 --> 00:04:02,080 The product design is, the art is fine. 88 00:04:02,080 --> 00:04:04,400 The pieces are all pretty crappy. 89 00:04:04,400 --> 00:04:06,200 There are, for instance, there are these rings 90 00:04:06,200 --> 00:04:09,480 that in most games would be a nice thick piece of card stock 91 00:04:09,480 --> 00:04:12,080 and in this game they're like a thin piece of like 92 00:04:12,080 --> 00:04:17,080 plastic card stock kind of plasticized stock very thin 93 00:04:17,400 --> 00:04:20,320 as much as I like that because this is meant to be a mass market game. 94 00:04:20,320 --> 00:04:23,560 I think I got it for $10 on sale at Amazon. 95 00:04:23,560 --> 00:04:26,800 I think the full price of it at the store was probably $20. 96 00:04:26,800 --> 00:04:28,760 I can't imagine that it was more than that. 97 00:04:28,760 --> 00:04:31,200 So it's a pretty cheap product. 98 00:04:31,200 --> 00:04:33,760 That said, we had an amusing time playing it. 99 00:04:33,760 --> 00:04:36,560 It is a very standard mass market game. 100 00:04:36,560 --> 00:04:39,360 So from a novelty perspective it is what it is. 101 00:04:39,360 --> 00:04:40,280 But I enjoyed it. 102 00:04:40,280 --> 00:04:41,520 If you get a chance to play, 103 00:04:41,520 --> 00:04:43,280 if you're a Titanic enthusiast 104 00:04:43,280 --> 00:04:45,480 and you get a chance to play a Titanic game, 105 00:04:45,480 --> 00:04:47,600 you should probably play either Deck Chairs on the Titanic 106 00:04:47,600 --> 00:04:52,600 or SOS Titanic, but there's worse games to play than Titanic 107 00:04:52,600 --> 00:04:53,720 from 2020. 108 00:04:53,720 --> 00:04:58,000 The second game I want to talk about today is from 109 00:04:58,000 --> 00:05:02,720 indie boards and cards, designer Jenny Iglesias, 110 00:05:02,720 --> 00:05:04,640 Nick Little and Kevin Riley. 111 00:05:04,640 --> 00:05:06,480 And this is Aeon's End. 112 00:05:06,480 --> 00:05:09,640 Aeon's End is a cooperative game in which you play 113 00:05:09,640 --> 00:05:14,320 wizards fighting magical monsters that are attacking your town, 114 00:05:14,320 --> 00:05:16,960 the gimmick of the game is that you have to defend the town. 115 00:05:16,960 --> 00:05:20,120 And so if you let a certain amount of damage get through, 116 00:05:20,120 --> 00:05:21,920 then the town is destroyed and you lose. 117 00:05:21,920 --> 00:05:25,960 You can lose a player without losing the game, 118 00:05:25,960 --> 00:05:28,120 which is a nice twist. 119 00:05:28,120 --> 00:05:30,400 The big thing that makes Aon's End interesting, 120 00:05:30,400 --> 00:05:34,920 it's a deck building game and you never shuffle your deck. 121 00:05:34,920 --> 00:05:37,480 The order you discard your cards in is the order 122 00:05:37,480 --> 00:05:39,160 you're going to draw them in because when you're done 123 00:05:39,160 --> 00:05:41,640 with playing your hand, you're just going to flip it over. 124 00:05:41,640 --> 00:05:44,000 Flip when your deck runs out, 125 00:05:44,000 --> 00:05:46,080 you're going to take your discard pile and just flip it over 126 00:05:46,080 --> 00:05:47,480 and start drawing from them. 127 00:05:47,480 --> 00:05:48,720 What was the bottom. 128 00:05:48,720 --> 00:05:50,680 This makes for a really interesting game 129 00:05:50,680 --> 00:05:54,320 because you have to sort of plan as your discarding cards 130 00:05:54,320 --> 00:05:55,640 where you're going to put them. 131 00:05:55,640 --> 00:05:58,520 The game is also very specific about when things get discarded 132 00:05:58,520 --> 00:06:00,680 because you have to do it in the right order. 133 00:06:00,680 --> 00:06:02,120 We played a couple rounds of this. 134 00:06:02,120 --> 00:06:04,120 I think we played three games altogether. 135 00:06:04,120 --> 00:06:07,080 We got this as a family game to play, 136 00:06:07,080 --> 00:06:09,720 mostly with my mother-in-law who really enjoys this kind of game 137 00:06:09,720 --> 00:06:11,480 and we've run out of games to play 138 00:06:11,480 --> 00:06:14,120 of Harry Potter Hogwarts Battle. We finished that game. 139 00:06:14,120 --> 00:06:15,920 We completed all of the different missions 140 00:06:15,920 --> 00:06:18,240 and while that game was really fun, 141 00:06:18,240 --> 00:06:20,040 I don't think we want to keep playing it 142 00:06:20,040 --> 00:06:21,520 on missions we've already played. 143 00:06:21,520 --> 00:06:23,800 So I was looking for something that had a similar feel 144 00:06:23,800 --> 00:06:26,200 that was challenging that we wouldn't win every time. 145 00:06:26,200 --> 00:06:27,440 It was interesting. 146 00:06:27,440 --> 00:06:30,560 They had a lot of variety and potential for a lot of expansion 147 00:06:30,560 --> 00:06:33,480 and it turns out Aeon's End is just the trick. 148 00:06:33,480 --> 00:06:35,920 Aeon's End is interesting, it's fun to play, 149 00:06:35,920 --> 00:06:37,560 it's reasonably challenging. 150 00:06:37,560 --> 00:06:41,120 Each enemy is difficult in a different way. 151 00:06:41,120 --> 00:06:43,640 The hero characters play very similarly 152 00:06:43,640 --> 00:06:46,120 but each has their own thing that they do. 153 00:06:46,120 --> 00:06:47,360 There's a variety of different cards 154 00:06:47,360 --> 00:06:48,480 that you can put in the market 155 00:06:48,480 --> 00:06:50,360 so you can change it up that way. 156 00:06:50,360 --> 00:06:53,120 And they've released a ton of expansion content for it. 157 00:06:53,120 --> 00:06:56,240 So after we've played our way through the base villains 158 00:06:56,240 --> 00:06:57,920 and tried out the different heroes, 159 00:06:57,920 --> 00:07:00,600 I can always order another expansion for $15 or $20 160 00:07:00,600 --> 00:07:02,960 and we'll have some new material to play through. 161 00:07:02,960 --> 00:07:06,160 So it looks like Aon's End is gonna be a great fit 162 00:07:06,160 --> 00:07:09,320 for that role in our family gaming. 163 00:07:09,320 --> 00:07:12,440 And yeah, it turns out there's a reason it's rated 7.9. 164 00:07:12,440 --> 00:07:13,920 It's pretty dang good. 165 00:07:13,920 --> 00:07:14,880 We had a lot of fun with it. 166 00:07:14,880 --> 00:07:18,320 The way the game works, I really like this mechanism too. 167 00:07:18,320 --> 00:07:20,000 You have these spell slots 168 00:07:20,000 --> 00:07:24,160 and each player can cast spells into the spell slots 169 00:07:24,160 --> 00:07:26,640 which then kind of grow for a turn 170 00:07:26,640 --> 00:07:30,400 and then on your next turn you get to actually resolve those spells. 171 00:07:30,400 --> 00:07:32,680 So the game has some options of like, 172 00:07:32,680 --> 00:07:34,480 the enemies might hurt the person 173 00:07:34,480 --> 00:07:36,360 as the most spells waiting the cast 174 00:07:36,360 --> 00:07:38,280 or it might get rid of your best spell 175 00:07:38,280 --> 00:07:39,680 or that sort of thing. 176 00:07:39,680 --> 00:07:41,880 So there's some really interesting mechanisms there. 177 00:07:41,880 --> 00:07:44,640 You also can put energy toward opening more spell slots 178 00:07:44,640 --> 00:07:45,800 but of course anytime you're doing that, 179 00:07:45,800 --> 00:07:47,640 you're not actually casting spells. 180 00:07:47,640 --> 00:07:49,920 There's a lot of really interesting stuff 181 00:07:49,920 --> 00:07:51,240 where you help each other. 182 00:07:51,240 --> 00:07:53,000 And then the turn order mechanism is neat. 183 00:07:53,000 --> 00:07:56,680 There's a deck of cards that have each of the characters 184 00:07:56,680 --> 00:07:59,360 that are playing and it has two cards for the enemies 185 00:07:59,360 --> 00:08:01,200 and you shuffle up these six cards 186 00:08:01,200 --> 00:08:02,720 and then you go through all six. 187 00:08:02,720 --> 00:08:06,000 So you could go right away at the beginning of the round 188 00:08:06,000 --> 00:08:08,120 or you could not go to the end of the round. 189 00:08:08,120 --> 00:08:10,640 The enemy might go twice in a row. 190 00:08:10,640 --> 00:08:12,160 The enemy might go right at the beginning 191 00:08:12,160 --> 00:08:15,480 and then you have like four turns to set up 192 00:08:15,480 --> 00:08:16,960 before they're gonna go again. 193 00:08:16,960 --> 00:08:18,640 It's a really interesting mechanism. 194 00:08:18,640 --> 00:08:20,600 It can make for some long downtime though 195 00:08:20,600 --> 00:08:21,960 in a four player game. 196 00:08:21,960 --> 00:08:24,840 We did have a couple times where somebody was at the beginning 197 00:08:24,840 --> 00:08:26,360 of one round of play 198 00:08:26,360 --> 00:08:27,960 and at the end of the next round of play. 199 00:08:27,960 --> 00:08:30,720 So they actually had like what, five, 200 00:08:30,720 --> 00:08:33,080 10 turns in between their turns, 201 00:08:33,080 --> 00:08:34,960 which isn't, isn't great. 202 00:08:34,960 --> 00:08:36,720 But overall pretty fun. 203 00:08:36,720 --> 00:08:38,480 So if you get a chance to play Aeon's End, 204 00:08:38,480 --> 00:08:39,640 I highly recommend it. 205 00:08:39,640 --> 00:08:40,480 Really good time. 206 00:08:40,480 --> 00:08:41,320 We'll be playing it a lot 207 00:08:41,320 --> 00:08:44,160 and I'm sure I'll mention the expansions as we go. 208 00:08:44,160 --> 00:08:45,920 I do always like to talk about a dusty game 209 00:08:45,920 --> 00:08:48,520 and I did dust off a game recently 210 00:08:48,520 --> 00:08:51,520 that is just, it's a little more slow of a game. 211 00:08:51,520 --> 00:08:52,440 There's not a lot to it 212 00:08:52,440 --> 00:08:54,520 but it's a good time every now and again. 213 00:08:54,520 --> 00:08:58,240 And this is 'dude' and it's sequel 'more dude'. 214 00:08:58,240 --> 00:09:00,200 The basic premise of the game is pretty simple. 215 00:09:00,200 --> 00:09:01,920 You have a card that says dude on it. 216 00:09:01,920 --> 00:09:04,960 You have to say dude in a way that you think evokes 217 00:09:04,960 --> 00:09:07,800 the way that the word dude is written on the card 218 00:09:07,800 --> 00:09:11,120 and then other people will also be saying dude 219 00:09:11,120 --> 00:09:12,920 and you try to figure out if you and another person 220 00:09:12,920 --> 00:09:15,120 are saying dude the same way. 221 00:09:15,120 --> 00:09:16,560 And if you are, you get a point. 222 00:09:16,560 --> 00:09:18,120 If you're not, you lose those cards. 223 00:09:18,120 --> 00:09:20,160 We go until someone has gone through all their cards. 224 00:09:20,160 --> 00:09:22,040 It's pretty dumb 225 00:09:22,040 --> 00:09:24,920 but it's a really nice five minutes 226 00:09:24,920 --> 00:09:27,480 or 10 minutes if you play the sequel more dude. 227 00:09:27,480 --> 00:09:29,760 So that's usually I suggest playing two rounds 228 00:09:29,760 --> 00:09:31,040 dude and more dude. 229 00:09:31,040 --> 00:09:34,520 And it makes for a very entertaining play 230 00:09:34,520 --> 00:09:37,520 as people interpret how the cards are written 231 00:09:37,520 --> 00:09:40,360 and try to figure out who's matching them. 232 00:09:40,360 --> 00:09:41,960 There's not like I said, there's not a lot to it. 233 00:09:41,960 --> 00:09:44,040 I've explained the entire game to you 234 00:09:44,040 --> 00:09:47,680 and frankly most of the inherent depth 235 00:09:47,680 --> 00:09:49,280 at work in the game also. 236 00:09:49,280 --> 00:09:52,120 So it is not something that you should write home about 237 00:09:52,120 --> 00:09:53,680 but I thought of it the other day 238 00:09:53,680 --> 00:09:56,840 because I saw somebody was talking about their, 239 00:09:56,840 --> 00:10:01,840 I saw somebody was showing their thrift store purchases 240 00:10:01,840 --> 00:10:05,200 and they showed that dude was on the shelf 241 00:10:05,200 --> 00:10:06,480 and they passed it up and I was like, 242 00:10:06,480 --> 00:10:09,120 oh you missed out, not picking up dude. 243 00:10:09,120 --> 00:10:12,680 It's a goofy fun game that you should have checked out. 244 00:10:12,680 --> 00:10:13,920 They're like it looked pretty stupid. 245 00:10:13,920 --> 00:10:15,720 I'm like I didn't say it wasn't stupid. 246 00:10:15,720 --> 00:10:18,160 I just said it's a fun game that you should've checked out. 247 00:10:18,160 --> 00:10:23,160 So that is dude designed by Bo Beckett and Jeff Stahl 248 00:10:23,160 --> 00:10:27,600 and published by North Star Game Studio. 249 00:10:27,600 --> 00:10:30,200 Finally the last game I wanna talk about is a game 250 00:10:30,200 --> 00:10:33,120 from Z-man Games from 2015. 251 00:10:33,120 --> 00:10:35,480 So it's a little older, it's called Bastion. 252 00:10:35,480 --> 00:10:38,080 Bastion is a tower defense game 253 00:10:38,080 --> 00:10:40,080 in which you have a castle in the middle of the board 254 00:10:40,080 --> 00:10:41,640 and you have a variety of enemies 255 00:10:41,640 --> 00:10:43,560 that are marching around the side, 256 00:10:43,560 --> 00:10:45,000 trying to attack the castle. 257 00:10:45,000 --> 00:10:47,480 It is a, as a tower defense game, 258 00:10:47,480 --> 00:10:51,480 it feels very similar to sort of slightly more grown-up 259 00:10:51,480 --> 00:10:53,400 castle panic. 260 00:10:53,400 --> 00:10:56,240 I will say I thought it was pretty interesting. 261 00:10:56,240 --> 00:10:58,840 There was a fair amount of conversation back and forth. 262 00:10:58,840 --> 00:11:01,120 My son said he likes castle panic better. 263 00:11:01,120 --> 00:11:03,520 I can see that, I can see why you might. 264 00:11:03,520 --> 00:11:06,680 I thought Bastion was pretty interesting as well. 265 00:11:06,680 --> 00:11:08,200 The mechanisms are slightly different. 266 00:11:08,200 --> 00:11:09,920 There are these crystals that you're managing 267 00:11:09,920 --> 00:11:12,120 which I thought made for an interesting play. 268 00:11:12,120 --> 00:11:14,320 I think at least after our first play 269 00:11:14,320 --> 00:11:16,360 I didn't say I should sell Bastion, 270 00:11:16,360 --> 00:11:18,400 but I don't think it'll stay in our collection very long. 271 00:11:18,400 --> 00:11:20,040 I think one or two more plays 272 00:11:20,040 --> 00:11:22,640 and that'll probably be enough of that game for me. 273 00:11:22,640 --> 00:11:26,040 And so it will move right along. 274 00:11:26,040 --> 00:11:29,800 On the other hand, I do, there is a game sale at toggle next week 275 00:11:29,800 --> 00:11:31,480 and I wanna bring a few games to sell. 276 00:11:31,480 --> 00:11:34,320 So maybe Bastion will go into that pile. 277 00:11:34,320 --> 00:11:35,520 We'll see. 278 00:11:35,520 --> 00:11:40,520 But Bastion is from 2015 designed by Evgeny Nikitin 279 00:11:40,520 --> 00:11:44,200 and Nicolay Pegasov, published by Zman Games. 280 00:11:44,200 --> 00:11:46,760 So that brings me to the end of my episode 281 00:11:46,760 --> 00:11:49,160 and my end of my chat with you. 282 00:11:49,160 --> 00:11:52,120 It does make me curious what games have you been playing lately? 283 00:11:52,120 --> 00:11:54,160 Head over to boardgamegeek guild 3269 284 00:11:54,160 --> 00:11:56,920 you can share the games that you've been playing, 285 00:11:56,920 --> 00:12:01,000 your recent quick plays and I'd love to hear what those are 286 00:12:01,000 --> 00:12:03,200 so I can compare and say, yeah, that looks good 287 00:12:03,200 --> 00:12:06,000 or no, that doesn't look good or whatever. 288 00:12:06,000 --> 00:12:07,400 You could also email me, 289 00:12:07,400 --> 00:12:08,680 Brendan at Rattlebox Games, 290 00:12:08,680 --> 00:12:12,000 or send a geek mail message to Wombat929 291 00:12:12,000 --> 00:12:14,560 which is my boardgamegeek username. 292 00:12:14,560 --> 00:12:16,120 I'd love to hear from you there. 293 00:12:16,120 --> 00:12:18,520 Beyond that, I hope that you have a lovely day 294 00:12:18,520 --> 00:12:21,960 and the ducks are still hanging out at my bird feeder. 295 00:12:21,960 --> 00:12:24,760 So if you listened yesterday or last time, 296 00:12:24,760 --> 00:12:27,480 I left the ducks were there and I'm returning home. 297 00:12:27,480 --> 00:12:29,880 The ducks are still there having a good time, 298 00:12:29,880 --> 00:12:31,200 eating some bird seed. 299 00:12:31,200 --> 00:12:34,160 So, aha, well, I hope that your next walk 300 00:12:34,160 --> 00:12:36,120 is as pleasant as mine was. 301 00:12:36,120 --> 00:12:36,960 Bye bye. 302 00:12:36,960 --> 00:12:39,540 (upbeat music) 303 00:12:39,540 --> 00:12:42,120 (out-take beep) 304 00:12:42,120 --> 00:12:59,100 Speaking of expansions instead of a dusty game today, 305 00:12:59,100 --> 00:13:01,140 I'm gonna talk about an expansion. 306 00:13:01,140 --> 00:13:03,980 We downloaded the, oh, I'm sorry, nevermind. (blows raspberry) 307 00:13:03,980 --> 00:13:07,820 (out-take beep) Brought to you by Rattlebox Games. 308 00:13:07,820 --> 00:13:17,820 [MUSIC]