1 00:00:00,000 --> 00:00:08,000 Welcome to Pick Up and Deliver the podcast where I pick up my audio recorder as I step 2 00:00:08,000 --> 00:00:11,040 off the train and deliver an episode to you while I walk home. 3 00:00:11,040 --> 00:00:12,040 I'm Brendan Riley. 4 00:00:12,040 --> 00:00:13,040 [Music] 5 00:00:13,040 --> 00:00:22,720 Well, good afternoon listeners. 6 00:00:22,720 --> 00:00:26,120 It's a cloudy but pleasant day here in suburban Chicago. 7 00:00:26,120 --> 00:00:28,640 The temperature is in the low 60s. 8 00:00:28,640 --> 00:00:31,480 So it's very comfortable for walking home. 9 00:00:31,480 --> 00:00:34,720 It's a little warm for late April, but I'll take it. 10 00:00:34,720 --> 00:00:38,960 We've got a nice weekend with my mother visiting. 11 00:00:38,960 --> 00:00:45,120 Played a number of different games, including a couple games that I played expansions on. 12 00:00:45,120 --> 00:00:50,080 I finally got around to trying to get all three expansion boxes for Sagrada into the core 13 00:00:50,080 --> 00:00:51,080 box. 14 00:00:51,080 --> 00:00:56,600 And I figured out with a little bit of work, you can get the entire base game of Sagrada 15 00:00:56,600 --> 00:01:01,800 plus all four expansions into the game. 16 00:01:01,800 --> 00:01:08,360 I also have the three Great Facades expansions each in their own box inside the big box 17 00:01:08,360 --> 00:01:11,360 because you generally aren't going to want to play with more than one 18 00:01:11,360 --> 00:01:13,480 at a time, it would get too much. 19 00:01:13,480 --> 00:01:18,520 But it's nice to have all of them available because then you can mix and match as desired. 20 00:01:18,520 --> 00:01:22,320 So I finally got rid of the plastic insert and was able to fit everything inside the box 21 00:01:22,320 --> 00:01:24,160 with a little bit of careful planning. 22 00:01:24,160 --> 00:01:25,960 So that was fun. 23 00:01:25,960 --> 00:01:27,520 But I got me thinking about expansions. 24 00:01:27,520 --> 00:01:33,760 I did go and look at my list of expansions that I have to articulate how I'm doing because 25 00:01:33,760 --> 00:01:36,080 you know when I play a new expansion then I want to mark off. 26 00:01:36,080 --> 00:01:37,600 Yes, I played that. 27 00:01:37,600 --> 00:01:42,420 We also played the game Wild Serengeti, which I'll talk about later, but it came with 28 00:01:42,420 --> 00:01:47,960 a mini expansion, the specialists, which we did not play with because it was a new game. 29 00:01:47,960 --> 00:01:49,400 And, you know, there's enough going on. 30 00:01:49,400 --> 00:01:54,480 We didn't want to make it too complicated, but so I went and added that to my expansions 31 00:01:54,480 --> 00:01:55,480 list. 32 00:01:55,480 --> 00:01:59,720 It got me thinking about expansions when I play with them when I don't. 33 00:01:59,720 --> 00:02:05,160 And I was really thinking about which expansions would I consider essential? 34 00:02:05,160 --> 00:02:08,680 So I do have a fair amount of them. 35 00:02:08,680 --> 00:02:12,960 Some of them I play with sometimes or often or all the time, but it did get me thinking 36 00:02:12,960 --> 00:02:16,400 about when do I consider expansion essential. 37 00:02:16,400 --> 00:02:20,160 And I will say in my prep for this episode, I did not look at anything. 38 00:02:20,160 --> 00:02:23,120 I did not look through my boardgamegeek account. 39 00:02:23,120 --> 00:02:29,040 I did not look through my BG stats, so I may have completely forgotten some expansion that 40 00:02:29,040 --> 00:02:32,200 I consider essential, but such is the way of it. 41 00:02:32,200 --> 00:02:36,320 So I came up with five expansions that I would consider essential and I put them in order. 42 00:02:36,320 --> 00:02:40,160 So I'm going to do a countdown from five to one. 43 00:02:40,160 --> 00:02:45,880 And at number after number four, I will do a honorable mention of one more I thought of 44 00:02:45,880 --> 00:02:48,720 that I think is really good, but did not take my top five. 45 00:02:48,720 --> 00:02:53,000 And it's possible I'll remember more as we're talking that I want to add in to that 46 00:02:53,000 --> 00:02:54,000 mix. 47 00:02:54,000 --> 00:02:56,640 So let's jump right into it. 48 00:02:56,640 --> 00:02:59,120 Number five expansion that I really like. 49 00:02:59,120 --> 00:03:03,440 It's the least essential of the five, but still really good. 50 00:03:03,440 --> 00:03:05,400 This is Altiplano: The Traveler. 51 00:03:05,400 --> 00:03:07,200 And I like Altiplano a lot. 52 00:03:07,200 --> 00:03:08,480 It's a really interesting game. 53 00:03:08,480 --> 00:03:10,000 I've talked about it a number of times. 54 00:03:10,000 --> 00:03:14,160 I've waved back and forth on whether I like it better than Orléans or not. 55 00:03:14,160 --> 00:03:19,280 I like the theme better than Orléans, but I think maybe Orléans is slightly better playing 56 00:03:19,280 --> 00:03:20,600 in the base version. 57 00:03:20,600 --> 00:03:24,320 But if you mix in The Traveler, well, things get all interesting. 58 00:03:24,320 --> 00:03:29,920 So The Traveler is a modular expansion that you can add in to Altiplano that adds a person 59 00:03:29,920 --> 00:03:35,360 who's sort of conducting trading and introduces a new resource into the game. 60 00:03:35,360 --> 00:03:41,460 With both of these things in there, it ameliorates some the pain of not drawing the chips you 61 00:03:41,460 --> 00:03:43,520 like that you want. 62 00:03:43,520 --> 00:03:46,160 And it adds one more thing that you can do. 63 00:03:46,160 --> 00:03:50,560 And Altiplano, once you've got it down how it works, it gets a little bit rote. 64 00:03:50,560 --> 00:03:51,920 Perhaps. 65 00:03:51,920 --> 00:03:58,400 And the trader or The Traveler gives you that one extra little soupçon of pleasure that 66 00:03:58,400 --> 00:04:00,200 I think works really well. 67 00:04:00,200 --> 00:04:05,200 It also comes with these cool little pink gems that I like a lot. 68 00:04:05,200 --> 00:04:11,720 From that perspective, I would say Altiplano: The Traveler gets to the top of my list of, 69 00:04:11,720 --> 00:04:17,880 or the bottom of my list, makes the top five of expansions I think you should play with. 70 00:04:17,880 --> 00:04:21,960 And then I'll go with the expansions. 71 00:04:21,960 --> 00:04:23,120 Number four. 72 00:04:23,120 --> 00:04:27,600 Now this one is number four down on the list because I think it's a little bit better expansion 73 00:04:27,600 --> 00:04:29,200 than The Traveler. 74 00:04:29,200 --> 00:04:30,600 But I also don't think it's essential. 75 00:04:30,600 --> 00:04:35,640 In fact, I rarely play with it because it is so complex, but also because it's not available 76 00:04:35,640 --> 00:04:36,640 on board game arena. 77 00:04:36,640 --> 00:04:39,040 And I tend to play this game on board game arena more. 78 00:04:39,040 --> 00:04:43,480 This is The Bad News Bears expansion for Bärenpark. 79 00:04:43,480 --> 00:04:48,680 The Bärenpark is maybe my favorite tile-laying game, definitely in the top five, if I were 80 00:04:48,680 --> 00:04:49,680 making that list right now. 81 00:04:49,680 --> 00:04:50,880 It'd be competing for number one. 82 00:04:50,880 --> 00:04:54,040 I'm not sure off the top of my head what would be it. 83 00:04:54,040 --> 00:04:57,440 But as a base game, it gets a little samey. 84 00:04:57,440 --> 00:05:00,560 The base game you are competing for the three goals. 85 00:05:00,560 --> 00:05:02,880 You're competing for most points. 86 00:05:02,880 --> 00:05:06,640 And once everybody's played a couple times, you get to a point where you're kind of all 87 00:05:06,640 --> 00:05:08,880 operating at peak capacity. 88 00:05:08,880 --> 00:05:14,480 And then it's just sort of a matter of who found the right set of combinations to finish. 89 00:05:14,480 --> 00:05:20,640 I've played a number of different games at Bärenpark where everybody either finishes 90 00:05:20,640 --> 00:05:26,880 their board all in the same turn or is one turn away from finishing the board. 91 00:05:26,880 --> 00:05:32,520 So there's a tightness to it that makes it really poetic, really elegant is the word I was 92 00:05:32,520 --> 00:05:34,400 looking for, not poetic. 93 00:05:34,400 --> 00:05:37,560 But also makes it a little bit rote. 94 00:05:37,560 --> 00:05:41,720 It goes completely out the window when you mix in The Bad News Bears expansion. 95 00:05:41,720 --> 00:05:46,720 So Bad News Bears expansion is a terrible name, but it comes with two modules, either 96 00:05:46,720 --> 00:05:50,680 one of which makes the game quite a bit more delightful. 97 00:05:50,680 --> 00:05:52,960 The first module is the Grizzly Bears. 98 00:05:52,960 --> 00:05:57,040 Basically what that is is there are extra large tiles that you can get. 99 00:05:57,040 --> 00:06:00,360 And when you're using the Grizzly Bears expansion, you add in a fifth board. 100 00:06:00,360 --> 00:06:02,960 So the game gets 20% longer, I guess. 101 00:06:02,960 --> 00:06:04,680 You get to take a fifth board. 102 00:06:04,680 --> 00:06:10,800 And then the Grizzlies, the way that works is if you want to take a Grizzly, when you get 103 00:06:10,800 --> 00:06:16,600 I don't remember which thing it is, I think is when you get a orange, when you get the orange 104 00:06:16,600 --> 00:06:24,200 special thing, you can trade in one of your unplaced cement mixer tiles for a Grizzly Bear 105 00:06:24,200 --> 00:06:25,200 instead. 106 00:06:25,200 --> 00:06:28,880 And like I said, the Grizzly Bear tokens are, they have, they're worth more points and they're 107 00:06:28,880 --> 00:06:31,960 bigger and they're really cool. 108 00:06:31,960 --> 00:06:36,040 So one thing is just the extra board gives you a little bit more room to breathe and a little 109 00:06:36,040 --> 00:06:42,320 more time to play, but also the Grizzly Bear tiles are extra big and pretty neat that way. 110 00:06:42,320 --> 00:06:47,920 So those are fun, but the brain melting part are the monorails. 111 00:06:47,920 --> 00:06:53,040 So one of the things you can add, the other thing you can add is monorails. 112 00:06:53,040 --> 00:06:58,640 And the way those work, you have these tiny little cardboard towers and on your turn you 113 00:06:58,640 --> 00:07:04,400 can add the monorail tower in as one of the things you might add. 114 00:07:04,400 --> 00:07:07,920 I don't remember exactly, it's been a couple of while since I played it. 115 00:07:07,920 --> 00:07:11,840 I don't remember exactly what you do to add it in, but when you add it in, you then have 116 00:07:11,840 --> 00:07:15,280 a tower that the monorail is going to attach to. 117 00:07:15,280 --> 00:07:22,680 And then you're going to connect that monorail to other monorail towers and they have, they're 118 00:07:22,680 --> 00:07:25,520 always connected at a 90 degree angle. 119 00:07:25,520 --> 00:07:34,760 And so the monorail towers have to be placed to specific distance apart and then you add 120 00:07:34,760 --> 00:07:37,520 the tracks as you're going along. 121 00:07:37,520 --> 00:07:42,720 The tracks of course are worth extra points, but you also have to think about the path the 122 00:07:42,720 --> 00:07:46,960 monorail is going to take because you can't go in a circle, you can't connect the track 123 00:07:46,960 --> 00:07:49,760 back to the path you had been taking. 124 00:07:49,760 --> 00:07:51,480 It's a whole thing. 125 00:07:51,480 --> 00:07:58,920 So sort of layer all that together and you have this really convoluted, not convoluted 126 00:07:58,920 --> 00:08:04,280 is the right word, you have this really thinky extra layer that gets put on top. 127 00:08:04,280 --> 00:08:08,240 And if you ever are playing with somebody who's played Bärenpark a few times and I'm like, 128 00:08:08,240 --> 00:08:09,920 it's a little simplistic. 129 00:08:09,920 --> 00:08:13,760 You add in The Bad News Bears, particularly the monorails and it takes you to a whole 130 00:08:13,760 --> 00:08:14,760 another level. 131 00:08:14,760 --> 00:08:15,760 It's so crunchy. 132 00:08:15,760 --> 00:08:16,760 I love it. 133 00:08:16,760 --> 00:08:19,680 So that's my number four essential expansion. 134 00:08:19,680 --> 00:08:20,680 Bärenpark: The Bad News Bears. 135 00:08:20,680 --> 00:08:22,680 I guess why it's number four and not higher. 136 00:08:22,680 --> 00:08:25,760 I do play the game without it and I enjoy the game quite a bit without it. 137 00:08:25,760 --> 00:08:28,520 Makes the term "essential" a little confusing but whatever. 138 00:08:28,520 --> 00:08:32,360 All right, the next three expansions are ones that I generally don't like to play without. 139 00:08:32,360 --> 00:08:34,680 I will pretty much leave them in all the time. 140 00:08:34,680 --> 00:08:35,680 So here we go. 141 00:08:35,680 --> 00:08:38,960 Number three expansion, Ark Nova: Marine Worlds. 142 00:08:38,960 --> 00:08:40,520 Now this is pretty new. 143 00:08:40,520 --> 00:08:44,800 It's maybe pretty snooty to say that a game that made it in the top ten on boardgamegeek 144 00:08:44,800 --> 00:08:47,880 in its base form requires the expansion. 145 00:08:47,880 --> 00:08:53,960 But I will say the best critique of Ark Nova and the one that hits the most true with me 146 00:08:53,960 --> 00:08:58,520 is the fact that when you play Ark Nova you often have times where you're looking for a 147 00:08:58,520 --> 00:09:03,200 card and you might go a long time without seeing that kind of card and that can be really 148 00:09:03,200 --> 00:09:07,240 frustrating if you're trying to get a specific combo to go off. 149 00:09:07,240 --> 00:09:11,320 Now the argument is of course if you let yourself be beholden to that, well that was poor 150 00:09:11,320 --> 00:09:12,320 play. 151 00:09:12,320 --> 00:09:15,760 But sometimes you just, you get all the cards you need to set up a combo and then you 152 00:09:15,760 --> 00:09:17,440 don't get the last piece of it. 153 00:09:17,440 --> 00:09:18,440 And that can really stink. 154 00:09:18,440 --> 00:09:23,480 Now the Marine Worlds does not solve that problem per se but it goes a long way towards 155 00:09:23,480 --> 00:09:28,520 solving it by having these wave cards and what the wave cards are is you're mixing in 156 00:09:28,520 --> 00:09:31,360 a bunch of cards in the deck and they have the waves on them. 157 00:09:31,360 --> 00:09:32,360 There you go. 158 00:09:32,360 --> 00:09:36,360 But when they come out then you reset the card display. 159 00:09:36,360 --> 00:09:41,440 And the nice thing about that is that you just get more motion on the card display and 160 00:09:41,440 --> 00:09:43,800 that solves most of the problems with Ark Nova. 161 00:09:43,800 --> 00:09:49,440 I also like the Marine creatures and the additional habitats that are available from them and I 162 00:09:49,440 --> 00:09:52,120 like the player pieces that you get better. 163 00:09:52,120 --> 00:09:53,800 There's a little more thematic. 164 00:09:53,800 --> 00:09:59,520 So all around the Marine Worlds expansion is one I would consider essential and when 165 00:09:59,520 --> 00:10:02,920 I play Ark Nova on the table I always want to use it. 166 00:10:02,920 --> 00:10:07,320 And I don't think it adds much overhead in terms of players thinking about the game. 167 00:10:07,320 --> 00:10:10,560 So that's Ark Nova: Marine Worlds expansion. 168 00:10:10,560 --> 00:10:17,120 All right the number two expansion that I think is essential is Star Wars: Rebellion 169 00:10:17,120 --> 00:10:18,120 Rise of the Empire. 170 00:10:18,120 --> 00:10:21,160 Now once again I love Star Wars: Rebellion as it is. 171 00:10:21,160 --> 00:10:26,480 But Rise of the Empire adds some additional dice, additional type of troop, some additional 172 00:10:26,480 --> 00:10:31,840 cards, additional characters and it just makes the whole game function just a little bit 173 00:10:31,840 --> 00:10:33,000 more smoothly. 174 00:10:33,000 --> 00:10:35,760 The original version has a few clunky areas. 175 00:10:35,760 --> 00:10:38,880 The combat isn't quite as smooth as it could be. 176 00:10:38,880 --> 00:10:40,760 And frankly it's not as cinematic. 177 00:10:40,760 --> 00:10:45,360 Once you add in the Rise of the Empire expansion everything smooths out just a little bit and 178 00:10:45,360 --> 00:10:48,600 that little bit is what pushes the game into greatness. 179 00:10:48,600 --> 00:10:50,880 I have the Rise of the Empire expansion shuffled in. 180 00:10:50,880 --> 00:10:52,480 I wouldn't play without it. 181 00:10:52,480 --> 00:10:57,800 I love that very much and it's part of what keeps Star Wars: Rebellion very high on my game 182 00:10:57,800 --> 00:11:00,120 list even though I haven't played it in a long time. 183 00:11:00,120 --> 00:11:03,440 So that's to me hey neighbor I should call it my neighbor who I like to play 184 00:11:03,440 --> 00:11:06,720 Star Wars: Rebellion with and see if we can play. 185 00:11:06,720 --> 00:11:11,600 So if you get an opportunity to play Star Wars: Rebellion ask if the person who has it has 186 00:11:11,600 --> 00:11:14,960 the Rise of the Empire expansion. You won't regret it. 187 00:11:14,960 --> 00:11:17,200 Alright I wanted to mention two honorable mentions. 188 00:11:17,200 --> 00:11:24,000 These are expansions that I think are really good, important perhaps, strong contenders for 189 00:11:24,000 --> 00:11:27,800 things that you might want to play but they aren't essential for me. 190 00:11:27,800 --> 00:11:30,800 First of all these is Lords of Waterdeep: Scoundrels of Skullport. 191 00:11:30,800 --> 00:11:36,720 This adds a bit of additional thinking to the game in a game that otherwise can get kind 192 00:11:36,720 --> 00:11:37,880 of straightforward. 193 00:11:37,880 --> 00:11:41,720 I also like the gambling of how much corruption are you going to take are you going to let 194 00:11:41,720 --> 00:11:44,320 that overwhelm you. 195 00:11:44,320 --> 00:11:49,640 I really like that but I do think it is an extra load on a game that we often use to teach 196 00:11:49,640 --> 00:11:55,840 new people and frankly I often don't have it myself and I often don't play with it. 197 00:11:55,840 --> 00:12:00,920 So I can't really argue that it is essential when I don't make much effort to use it. 198 00:12:00,920 --> 00:12:03,960 So that is Lords of Waterdeep: Scoundrels of Skullport. 199 00:12:03,960 --> 00:12:07,640 And then the other one is the Wingspan: Oceania expansion. 200 00:12:07,640 --> 00:12:10,960 So the Oceania expansion of course has a whole bunch of cool birds. 201 00:12:10,960 --> 00:12:15,720 The more I am going to introduce is new player boards and a new mechanism, the Nectar. 202 00:12:15,720 --> 00:12:20,440 So the Nectar and the different player boards adds a really important consideration for 203 00:12:20,440 --> 00:12:27,560 higher level Wingspan players because it kneecaps the taking eggs strategy which can make 204 00:12:27,560 --> 00:12:29,880 regular Wingspan kind of boring. 205 00:12:29,880 --> 00:12:33,040 Players who are really good will often in the fourth round just take eggs the whole time 206 00:12:33,040 --> 00:12:36,920 because there is not a move that they can make that is more efficient point wise than 207 00:12:36,920 --> 00:12:40,800 just taking eggs especially if they have built a good egg generation engine. 208 00:12:40,800 --> 00:12:44,400 That said, I almost never play that way, I don't like it, it is not fun. 209 00:12:44,400 --> 00:12:46,720 I would rather get a lower score and have fun. 210 00:12:46,720 --> 00:12:52,720 But Oceania balances that out, it gives us another place to score using the Oceania or using 211 00:12:52,720 --> 00:12:55,840 the Nectar tiles and I think it just makes the game better. 212 00:12:55,840 --> 00:12:59,520 So that is Wingspan: Oceania. 213 00:12:59,520 --> 00:13:03,160 Alright, my number one expansion, the one I really think is essential, I think you should 214 00:13:03,160 --> 00:13:05,960 play with all the time if you have the opportunity. 215 00:13:05,960 --> 00:13:10,360 That is Upstairs, Downstairs expansion for Obsession. 216 00:13:10,360 --> 00:13:18,320 Obsession is one of my favorite games, it is a really good game about running a house in Victorian 217 00:13:18,320 --> 00:13:23,680 times or Edwardian times even, it feels like you are in a Jane Austen novel. 218 00:13:23,680 --> 00:13:29,120 I like Obsession a lot, there is lots of really interesting stuff happening in the game and 219 00:13:29,120 --> 00:13:34,200 the different servants that you can get and player pieces that you can get work really 220 00:13:34,200 --> 00:13:38,280 well to provide a variety of different things you can do. 221 00:13:38,280 --> 00:13:42,800 But said, there are limitations and sometimes there is stuff that you would like to be able 222 00:13:42,800 --> 00:13:46,200 to do but you just can't because the game isn't flexible enough. 223 00:13:46,200 --> 00:13:50,480 If you have the Upstairs, Downstairs expansion you get this whole other raft of employees 224 00:13:50,480 --> 00:13:56,480 that you can get who give you just that extra angle that you can use to try to tweak the 225 00:13:56,480 --> 00:14:02,360 best experience and I love the wide variety of things you can do when you are making those 226 00:14:02,360 --> 00:14:03,360 choices. 227 00:14:03,360 --> 00:14:09,320 Upstairs, Downstairs gives you an essential mix of things that you can add to your otherwise 228 00:14:09,320 --> 00:14:12,240 already amazing game to make it fantastic. 229 00:14:12,240 --> 00:14:17,560 Already fantastic game to make it amazing, I am not sure which of those different ideas 230 00:14:17,560 --> 00:14:22,680 is better but whatever one is better that is the one that uses Upstairs, Downstairs. 231 00:14:22,680 --> 00:14:26,600 So if you get a chance to play Obsession go ahead and take the extra plunge, get 232 00:14:26,600 --> 00:14:29,440 Upstairs, Downstairs in there as well, you won't regret it. 233 00:14:29,440 --> 00:14:34,800 So that brings me to the end of my discussion of expansions and essential expansions which 234 00:14:34,800 --> 00:14:38,680 ones that I leave out which ones would you put in this list if you are making it. 235 00:14:38,680 --> 00:14:41,920 Head over to boardgamegeek guild 3269 and share your thoughts there. 236 00:14:41,920 --> 00:14:43,160 I'd love to hear them. 237 00:14:43,160 --> 00:14:50,360 In the meantime you can send me a message on boardgamegeek at Wombat929 or by email Brendan@Rattleboxgames.com. 238 00:14:50,360 --> 00:14:53,840 Thanks for joining me on my walk today, I hope that your next walk is as pleasant 239 00:14:53,840 --> 00:14:54,840 as mine was. 240 00:14:54,840 --> 00:14:55,120 Bye bye. 241 00:14:55,120 --> 00:14:57,700 (upbeat music) 242 00:14:57,700 --> 00:15:00,280 (upbeat music) 243 00:15:25,520 --> 00:15:28,640 - Brought to you by Rattlebox Games. 244 00:15:28,640 --> 00:15:31,220 (upbeat music) 245 00:15:31,220 --> 00:15:40,140 [BLANK_AUDIO]