1 00:00:00,000 --> 00:00:08,240 Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I step 2 00:00:08,240 --> 00:00:11,360 off the train and deliver an episode to you while I walk home. 3 00:00:11,360 --> 00:00:15,360 I'm Brendan Riley. 4 00:00:15,360 --> 00:00:22,640 Well good afternoon, listeners. 5 00:00:22,640 --> 00:00:24,480 It's a lovely day here in suburban Chicago. 6 00:00:24,480 --> 00:00:25,760 The sun is out. 7 00:00:25,760 --> 00:00:29,360 The jets are flying by and I'm walking home from the train. 8 00:00:29,360 --> 00:00:33,200 It's the last week of classes and I did teach one of my classes today so that means 9 00:00:33,200 --> 00:00:36,960 I'm halfway toward being done with all my classes for the semester. 10 00:00:36,960 --> 00:00:38,760 Yee-haw! 11 00:00:38,760 --> 00:00:41,840 So it's been a little while since I've talked to you about games I've played recently. 12 00:00:41,840 --> 00:00:47,600 So I feel it's time for a board game espresso triple shot. 13 00:00:47,600 --> 00:00:48,800 (Coffee noises) Espresso up! 14 00:00:48,800 --> 00:00:53,440 The board game espresso triple shot is a short review episode where I talk about three games 15 00:00:53,440 --> 00:00:57,760 I've played recently for the first time and one game I dusted off and tell you 16 00:00:57,760 --> 00:00:58,760 what I think of them. 17 00:00:58,760 --> 00:01:03,720 Not strictly a review because I've only played these games one or maybe two times so I don't 18 00:01:03,720 --> 00:01:09,000 really have enough information about them to give you a reasonable review of them. 19 00:01:09,000 --> 00:01:14,800 But the idea is that you get a sense of the game and you come to understand what I think 20 00:01:14,800 --> 00:01:17,760 about it and what makes it tick. 21 00:01:17,760 --> 00:01:19,840 So let's just jump right in. 22 00:01:19,840 --> 00:01:22,400 First game I want to talk about today is Habitats. 23 00:01:22,400 --> 00:01:28,720 Habitats was designed by Corné van Moorsel published in 2016 and it's been republished 24 00:01:28,720 --> 00:01:30,720 recently by AllPlay. 25 00:01:30,720 --> 00:01:42,720 Habitats is a tile placement game where you are working to score points by playing down tiles 26 00:01:42,720 --> 00:01:48,240 Or cards? Tiles or cards. Tiles, with different animals on them and the idea is that you're 27 00:01:48,240 --> 00:01:57,000 trying to score the different cards by their relationship to other cards around them. 28 00:01:57,000 --> 00:02:07,840 It's kind of hard to articulate except to say that the bird requires three green next 29 00:02:07,840 --> 00:02:09,480 to it and two blue. 30 00:02:09,480 --> 00:02:15,200 Then in the four adjacent spots around the bird you have to have at least one blue and one 31 00:02:15,200 --> 00:02:19,760 green and then adjacent to those you can have the other one. 32 00:02:19,760 --> 00:02:24,480 So the thing that makes it interesting is that you might have one blue and one green adjacent 33 00:02:24,480 --> 00:02:29,720 to the card that's scoring but if there are other greens adjacent to the green that you're 34 00:02:29,720 --> 00:02:33,000 scoring with that would count toward that number. 35 00:02:33,000 --> 00:02:38,520 So when I say it has to be adjacent to three blue and two green those don't have to be 36 00:02:38,520 --> 00:02:42,120 immediately around it and said they can be kind of spread out as long as they're kind 37 00:02:42,120 --> 00:02:47,880 of in chains of associated area with the cards that are next to it. 38 00:02:47,880 --> 00:02:52,480 If I didn't explain it well enough for you to conceive it from that there's no hope. 39 00:02:52,480 --> 00:02:53,480 I can't. 40 00:02:53,480 --> 00:02:54,720 I can't do any better. 41 00:02:54,720 --> 00:03:06,280 What makes Habitats interesting is this chained scoring situation and the idea is that 42 00:03:06,280 --> 00:03:11,600 you're sort of set collecting or you're trying to score these different cards based on that 43 00:03:11,600 --> 00:03:13,280 chained scoring. 44 00:03:13,280 --> 00:03:18,400 Now when I started to play this it felt a little familiar and then I remember hearing I think 45 00:03:18,400 --> 00:03:28,920 from the Salt and Sass podcast that Habitats is a game that Uwe Rosenberg the designer, 46 00:03:28,920 --> 00:03:36,640 the famous designer of Agricola and other games played just before he designed Nova Luna. 47 00:03:36,640 --> 00:03:42,880 And Nova Luna is actually a less complex version of Habitats in which you have just these tiles 48 00:03:42,880 --> 00:03:47,240 you're putting out and very simple scoring conditions around them but they are scoring 49 00:03:47,240 --> 00:03:53,920 conditions built around this idea of connected spaces all counting in the scoring. 50 00:03:53,920 --> 00:04:00,120 Apparently, and this is the story they told on Salt and Sass, Rosenberg was so captivated 51 00:04:00,120 --> 00:04:05,360 by that particular aspect of the tiling scoring that he took it and designed his own game 52 00:04:05,360 --> 00:04:07,120 just around that mechanism. 53 00:04:07,120 --> 00:04:11,000 And then he called up Corné van Moorsel and said, "Hey I'm giving you a co-design credit 54 00:04:11,000 --> 00:04:19,600 on this because your idea was so integral to what's going on, I feel like you co-designed it." 55 00:04:19,600 --> 00:04:23,680 Which I think is a really nice thing for Uwe Rosenberg to do and it's probably part 56 00:04:23,680 --> 00:04:27,280 of the reason that Habitats got reprinted by Allplay in this nice new edition. 57 00:04:27,280 --> 00:04:31,840 Now having played Habitats and Nova Luna, I like Habitats better. 58 00:04:31,840 --> 00:04:39,040 The simple game of Nova Luna is a nice puzzle but it doesn't have the pleasurable theme 59 00:04:39,040 --> 00:04:41,280 that I like in Habitats. 60 00:04:41,280 --> 00:04:43,720 Now you could argue Rosenberg tried that again. 61 00:04:43,720 --> 00:04:50,000 He took that same mechanism, altered it a bit more and used it in Applejack but I don't, 62 00:04:50,000 --> 00:04:51,760 really, Applejack was fine. 63 00:04:51,760 --> 00:04:55,880 It played it a few times on board game arena but it didn't really captivate me either. 64 00:04:55,880 --> 00:05:01,560 So Habitats worth trying if you get a chance, really interesting game, fun to play. 65 00:05:01,560 --> 00:05:08,120 Next up we have one of the games that fulfilled a Novelty game role in my 10 for 10 this 66 00:05:08,120 --> 00:05:09,120 year. 67 00:05:09,120 --> 00:05:10,920 This is Ted Lasso Party Game. 68 00:05:10,920 --> 00:05:15,440 I picked this up for three bucks at Goodwill and for three bucks I think it's well worth 69 00:05:15,440 --> 00:05:16,440 it. 70 00:05:16,440 --> 00:05:21,880 The Ted Lasso Party Game is a simple timed game in which players are taking turns contributing 71 00:05:21,880 --> 00:05:30,560 sort of vibes to different problems facing the soccer team, the football team that Ted 72 00:05:30,560 --> 00:05:32,080 Lasso coaches. 73 00:05:32,080 --> 00:05:34,920 There are a number of different locations and different characters that get played 74 00:05:34,920 --> 00:05:38,880 into those locations and those characters have different problems and on your turn 75 00:05:38,880 --> 00:05:43,720 you're adding sort of solution cards to try to solve those problems. 76 00:05:43,720 --> 00:05:47,520 If you get the right combination of solutions then that problem is removed. 77 00:05:47,520 --> 00:05:51,760 And the goal over the course of the game is to remove all the problems and solve the problems 78 00:05:51,760 --> 00:05:53,080 of all the team. 79 00:05:53,080 --> 00:05:57,480 It's a relatively simple game, definitely very light, easy to teach. 80 00:05:57,480 --> 00:06:03,120 This is not a gamer's game, it is very much a party game for regular folks. 81 00:06:03,120 --> 00:06:07,600 What said is pretty fun and it's cooperative which you would hope a Ted Lasso game would 82 00:06:07,600 --> 00:06:10,320 not be competitive and I like it. 83 00:06:10,320 --> 00:06:13,880 I'm definitely keeping it in my collection, probably won't play it very often but every now 84 00:06:13,880 --> 00:06:18,760 and again the right people might say hey let's put the Ted Lasso Party Game. 85 00:06:18,760 --> 00:06:25,960 If I say that a few times and I get nose then it might move over to my collection at school 86 00:06:25,960 --> 00:06:27,600 but we'll see. 87 00:06:27,600 --> 00:06:30,960 That's designed by Prospero Hall and published by Funko Games. 88 00:06:30,960 --> 00:06:37,200 Of course Prospero Hall is the design studio that Funko Games purchased and was using to 89 00:06:37,200 --> 00:06:40,600 do all of their IP based development. 90 00:06:40,600 --> 00:06:47,320 I have heard in the last few months that apparently Prospero or apparently Funko sold off their 91 00:06:47,320 --> 00:06:56,520 game licensing and game development assets to another company but they did not sell 92 00:06:56,520 --> 00:06:57,520 Prospero Hall with them. 93 00:06:57,520 --> 00:06:58,840 They just disbanded it. 94 00:06:58,840 --> 00:07:01,840 It's all the people who were at Prospero Hall where cast adrift. 95 00:07:01,840 --> 00:07:07,160 I'm told that some of them have collaborated, have joined up into a new design studio and 96 00:07:07,160 --> 00:07:10,880 are putting their shingle out in the board game space. 97 00:07:10,880 --> 00:07:17,880 Which is good to hear because Prospero Hall is a force for really clever game design in 98 00:07:17,880 --> 00:07:20,440 the tabletop market. 99 00:07:20,440 --> 00:07:23,000 They did a bunch of stuff for Ravensburger, the JAWS game. 100 00:07:23,000 --> 00:07:24,520 I believe Horrified. 101 00:07:24,520 --> 00:07:28,640 I don't know if they designed Villainous but they certainly did it quite a bit to really 102 00:07:28,640 --> 00:07:34,760 bring license games up to the forefront I think. 103 00:07:34,760 --> 00:07:38,080 So Ted Lasso Party Game is worth checking out. 104 00:07:38,080 --> 00:07:42,240 I guess if you like Ted Lasso I don't know that it's probably worth playing if you don't 105 00:07:42,240 --> 00:07:43,440 like Ted Lasso. 106 00:07:43,440 --> 00:07:51,520 Next up I often like to talk about a game that I've pulled out of the dust in the last 107 00:07:51,520 --> 00:07:58,200 month and so today I'm going to continue with the small party recognition shouting games 108 00:07:58,200 --> 00:08:02,280 which I started last month when I talk about dusting off dude. 109 00:08:02,280 --> 00:08:04,720 I also dusted off Call of the Wild. 110 00:08:04,720 --> 00:08:10,760 Call of the Wild is a tiny little shouting game that I heard about from the Board Game 111 00:08:10,760 --> 00:08:16,560 Blitz podcast and I think that I have the copy is one of maybe a hundred copies that the 112 00:08:16,560 --> 00:08:21,120 designer made off of a very small but successful Kickstarter. 113 00:08:21,120 --> 00:08:26,240 I think I ordered it from the designer directly off their website and it was mailed to me from 114 00:08:26,240 --> 00:08:27,240 the designer. 115 00:08:27,240 --> 00:08:33,080 Very niche game I'm not sure if it's available at all anymore. The way the game works, it uses 116 00:08:33,080 --> 00:08:38,600 round cards in the size of coasters although they're just cards they're not coasters. 117 00:08:38,600 --> 00:08:44,120 And each player gets a deck of identical cards and on the card there is a circle of life 118 00:08:44,120 --> 00:08:51,920 a sort of group of different sort of fictional animals in a circle showing a path of predation 119 00:08:51,920 --> 00:08:56,000 so you have this one animal and it eats a different animal and that animal eats a different 120 00:08:56,000 --> 00:08:57,840 animal and so on. 121 00:08:57,840 --> 00:09:04,480 Each animal has a noise associated with it and the idea of the game is that you are trying 122 00:09:04,480 --> 00:09:11,640 to either find a mate or find food for your creature. 123 00:09:11,640 --> 00:09:17,560 The way it works is you have a deck of cards and you draw one and I don't remember the exact 124 00:09:17,560 --> 00:09:24,880 draw play mechanism because I feel like it's not the same as dude or Happy Salmon but I reverse 125 00:09:24,880 --> 00:09:30,640 engineer it to be the same same rule as dude and then only later did I realize I had not 126 00:09:30,640 --> 00:09:34,960 I was teaching it wrong it actually uses some other rule but I don't I don't know it anyway. 127 00:09:34,960 --> 00:09:38,760 You draw a card and it's got a creature on it, let's say the Chi Chi, and all these creatures 128 00:09:38,760 --> 00:09:41,800 have names but I don't remember the names because what you need to know is the the noise they 129 00:09:41,800 --> 00:09:46,720 make so there's noise that goes "Chi Chi" and so then you have the choice do you want to 130 00:09:46,720 --> 00:09:51,440 say "Chi Chi" make the noise that the creature makes or do you want to make one of the other 131 00:09:51,440 --> 00:09:56,320 noises you could make the noise that the creature's food makes or you could make the noise that 132 00:09:56,320 --> 00:10:02,600 the creature's predator makes and the goal that you have is to find another creature making 133 00:10:02,600 --> 00:10:06,280 a noise and it's got to be a creature making the same noise you're making and then you 134 00:10:06,280 --> 00:10:13,320 agree to compare cards and if you are in fact the same creature then you mate and you each 135 00:10:13,320 --> 00:10:18,920 keep the card the other person handed you as a score card or if one of you is the predator 136 00:10:18,920 --> 00:10:25,000 of the other then the one who played the predated creature forfits their card and so the 137 00:10:25,000 --> 00:10:32,800 person who played the predator gets both or if you are not adjacent on the predator prey 138 00:10:32,800 --> 00:10:38,360 circle then both cards are returned to their owners and you continue play so the idea is 139 00:10:38,360 --> 00:10:42,240 there's a number a couple different things you might say when you have a creature in your 140 00:10:42,240 --> 00:10:48,040 hand with the goal of getting someone else who's saying the same thing to match you it sounds 141 00:10:48,040 --> 00:10:52,560 maybe more complicated than it is it's sort of like if dude were competitive instead of 142 00:10:52,560 --> 00:10:58,760 cooperative or semi-corporative but it's a fun little game. I can't say it's amazing 143 00:10:58,760 --> 00:11:05,040 but you know I play it maybe once a year, once every 18 months, and at that and mostly with 144 00:11:05,040 --> 00:11:10,320 new people and at that pace it's really fun it's an excellent little game well worth your 145 00:11:10,320 --> 00:11:17,080 time if you get a chance. That's the Call of the Wild designed by David Medley and Evan 146 00:11:17,080 --> 00:11:23,120 Shidegger published by Play All Day Games and Rather Fun Games. So the last game I'm going to 147 00:11:23,120 --> 00:11:27,720 talk about is one of my top of the stack games from April: this is Alien Artifacts published 148 00:11:27,720 --> 00:11:35,200 from portal games the designers are Viola Kajoska and Marcin senior Robka like I said published 149 00:11:35,200 --> 00:11:41,260 by portal games now this game has a really nice aesthetic: crisp graphics, white box, white 150 00:11:41,260 --> 00:11:46,360 backgrounds. it feels a little bit like an apple product at least on the front of each 151 00:11:46,360 --> 00:11:54,840 piece. The premise is it's a 4x game you are expanding exploring exploiting and exterminating 152 00:11:54,840 --> 00:12:03,800 your opponents and planets and the idea is that there are an abandoned set of ancient artifacts 153 00:12:03,800 --> 00:12:09,640 spread through the galaxy (I know that sounds unfamiliar right) that if the human if that any whatever 154 00:12:09,640 --> 00:12:16,080 species gets a hold of them they provide a significant amount of power and advanced technology 155 00:12:16,080 --> 00:12:20,440 such that the race that has the most of these is going to accelerate faster so your goal 156 00:12:20,440 --> 00:12:26,840 is to build a civilization a space-faring civilization that outcompetes your opponents and 157 00:12:26,840 --> 00:12:31,440 you have the best engine to trigger the end of the game. Now I will say once we get this 158 00:12:31,440 --> 00:12:36,600 game going it was really fun. I liked Alien Artifacts quite a bit. looking forward to playing 159 00:12:36,600 --> 00:12:43,560 it more. That said the once we get it got it going was way more of a burden than that should 160 00:12:43,560 --> 00:12:49,800 have been or then I would have liked it to be. So the main thing is the rule book was hard 161 00:12:49,800 --> 00:12:56,200 to read, both small text and difficult to understand the cards, all have very small text so I 162 00:12:56,200 --> 00:13:00,760 definitely needed my glasses I mean I do all the time anyway but it was really hard to read 163 00:13:00,760 --> 00:13:05,840 some of the text on the cards and gameplay just wasn't super efficient or smooth it was 164 00:13:05,840 --> 00:13:10,120 a little rough so it took us a little while to get the feel for it. there were just a few 165 00:13:10,120 --> 00:13:14,760 things that happened that just aren't intuitive. it was hard to... like you couldn't predict that 166 00:13:14,760 --> 00:13:20,360 that's how this would work... and so they kind of got in the way so all 167 00:13:20,360 --> 00:13:26,600 of that goes to suggest that the way that the game is put together is just not smooth 168 00:13:26,600 --> 00:13:32,280 and not smooth like you would like it to be. that said I really like the engine building component 169 00:13:32,280 --> 00:13:36,600 of this a big part of it: there's three different kinds of things that you can get and 170 00:13:36,600 --> 00:13:43,640 kind of like Innovation when you get them they give you a power and kind of like Mottainai you have 171 00:13:43,640 --> 00:13:49,800 to pick whether you're going to use one power or another and the power you pick determines 172 00:13:49,800 --> 00:13:54,680 what you get from it but also how much you score from it so if you lean into one type of power then 173 00:13:54,680 --> 00:13:58,120 you aren't going to score anything if you lean into the other type of power then you don't have 174 00:13:58,120 --> 00:14:05,000 enough power it's a really compelling mix of mechanisms and I thought it was really fun so if 175 00:14:05,000 --> 00:14:09,080 you get a chance to play Alien Artifacts especially with someone who's played it before and can do a 176 00:14:09,080 --> 00:14:14,520 smooth teach it's definitely worth giving a try. so that's alien artifacts from portal games. well that's 177 00:14:14,520 --> 00:14:19,080 about it for me today I'm just about home so I'll say what games have you been playing recently? head 178 00:14:19,080 --> 00:14:24,840 over to boardgamegeek guild 3269 and share over there. I'd love to hear what you've been trying. 179 00:14:24,840 --> 00:14:34,840 until next time I hope that your next walk is as pleasant as mine was. bye bye! 180 00:14:34,840 --> 00:14:50,340 [Music] 181 00:14:50,340 --> 00:14:54,180 Brought to you by Rattlebox Games 182 00:14:54,380 --> 00:14:55,780 [MUSIC PLAYING] 183 00:14:55,780 --> 00:14:58,700