1 00:00:00,000 --> 00:00:06,940 Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I step 2 00:00:06,940 --> 00:00:11,120 out the door and deliver an episode to you while I walk around. 3 00:00:11,120 --> 00:00:15,320 I'm Brendan Riley. 4 00:00:15,320 --> 00:00:22,480 Good afternoon. 5 00:00:22,480 --> 00:00:23,480 Good morning listeners. 6 00:00:23,480 --> 00:00:29,520 It's a lovely warm day here in suburban Chicago and boy oh boy is it full of cicadas. 7 00:00:29,520 --> 00:00:36,120 I'm walking carefully to avoid stepping on them but oh man there are so so so many. 8 00:00:36,120 --> 00:00:38,400 It's going to be a gross day. 9 00:00:38,400 --> 00:00:40,200 The birds are sure enjoying it though. 10 00:00:40,200 --> 00:00:41,200 Very tasty. 11 00:00:41,200 --> 00:00:42,680 Well it's been a little bit since I talked to you. 12 00:00:42,680 --> 00:00:47,840 I had a week of finals and graduation and I officiated a wedding. 13 00:00:47,840 --> 00:00:48,840 Now I'm back. 14 00:00:48,840 --> 00:00:49,840 I'm going to get as many episodes... 15 00:00:49,840 --> 00:00:55,280 I'm going to try to do five episodes this week one every day and the goal of that is 16 00:00:55,280 --> 00:00:59,720 to get to the point where I've stacked myself up to be able to broadcast through next week. 17 00:00:59,720 --> 00:01:02,320 Next week is going to be very busy for my family as well. 18 00:01:02,320 --> 00:01:06,880 My daughter is graduating high school and we have a whole slew of family activities planned. 19 00:01:06,880 --> 00:01:11,960 They're going to mean I don't get a lot of work done and I do get a lot of fun done 20 00:01:11,960 --> 00:01:14,200 but I don't get a lot of podcasting time. 21 00:01:14,200 --> 00:01:19,920 So we'll see if I can come up with five topics to record over the next five days so that 22 00:01:19,920 --> 00:01:25,360 the episodes can be racked and stacked and ready for broadcast. 23 00:01:25,360 --> 00:01:27,480 Well I'm taking the easy way out today. 24 00:01:27,480 --> 00:01:34,080 Today our first episode of the week is going to be a board game espresso episode. 25 00:01:34,080 --> 00:01:38,960 That's right it's a board game espresso triple shot. 26 00:01:38,960 --> 00:01:44,200 So in the board game espresso episode I pick out three games that I played recently for 27 00:01:44,200 --> 00:01:48,800 the first time and one game that I've dusted off and I talk about them a little bit here 28 00:01:48,800 --> 00:01:49,800 on the show. 29 00:01:49,800 --> 00:01:54,320 I'll give you a little bit of insight to what the games are like and I'll share with you 30 00:01:54,320 --> 00:01:55,560 what I think of them. 31 00:01:55,560 --> 00:02:01,800 Once again these are a quick review segment so I generally don't have deep thoughts on 32 00:02:01,800 --> 00:02:07,080 the games but I can give you an idea of what they are and whether they're worth playing. 33 00:02:07,080 --> 00:02:10,280 As always I'd love to hear from you your thoughts about these games or any other games you've 34 00:02:10,280 --> 00:02:11,720 been playing recently. 35 00:02:11,720 --> 00:02:18,440 You can always share those thoughts with me over on boardgamegeek guild 3269. 36 00:02:18,440 --> 00:02:21,400 So why don't we jump right in? 37 00:02:21,400 --> 00:02:27,160 Our first game of the podcast is a simple party game from the exploding kittens 38 00:02:27,160 --> 00:02:31,320 group and that is REALLY LOUD LIBRARIANS. 39 00:02:31,320 --> 00:02:34,200 I picked this up at a goodwill. 40 00:02:34,200 --> 00:02:36,880 It is the kind of game that's pretty fun once in a while. 41 00:02:36,880 --> 00:02:41,240 I wouldn't want to play it a lot and I could see why if you had it as your main game in 42 00:02:41,240 --> 00:02:46,120 your collection you probably wouldn't play it all that often either. 43 00:02:46,120 --> 00:02:50,760 It was designed by Ian Claimen, Ken Grool and Quentin Weir and published by 44 00:02:50,760 --> 00:02:51,760 Exploding Kittens. 45 00:02:51,760 --> 00:02:55,960 It has the signature Oatmeal style artwork so when you look at the game you really know 46 00:02:55,960 --> 00:02:58,200 oh yeah that's an Exploding Kittens game. 47 00:02:58,200 --> 00:02:59,200 So how's it work? 48 00:02:59,200 --> 00:03:04,800 The game comes with some pretty nice components, a dual layered board with a sort of track that 49 00:03:04,800 --> 00:03:11,000 runs around in a circle and on that track are a series of letters. 50 00:03:11,000 --> 00:03:15,880 They're not random and it's not every letter in the alphabet or they are random in order 51 00:03:15,880 --> 00:03:21,480 and it's not every letter on the alphabet but more the common letters. 52 00:03:21,480 --> 00:03:24,760 There's also a couple spots where it's like more than one letter and you can pick 53 00:03:24,760 --> 00:03:25,760 one to use. 54 00:03:25,760 --> 00:03:32,200 And then you have this cutout piece which shows a sort of hilarious librarian and you have 55 00:03:32,200 --> 00:03:38,320 this weird set of two plastic rings on a swivel and so the way the game work are three 56 00:03:38,320 --> 00:03:40,000 plastic rings on a swivel. 57 00:03:40,000 --> 00:03:44,760 So you put the librarian into the plastic rings into the first of the plastic rings and 58 00:03:44,760 --> 00:03:49,680 then you set the whole contraption into the track and now it happens is when you slide the 59 00:03:49,680 --> 00:03:55,840 contraption along the track the rings, the two rings the librarian isn't in are covering 60 00:03:55,840 --> 00:04:01,480 maybe three rings are covering letters on the track circling them and then that tells 61 00:04:01,480 --> 00:04:05,560 you which letters are active for this round. 62 00:04:05,560 --> 00:04:11,200 And then it is essentially a brainstorming or listing style game in the spirit of something 63 00:04:11,200 --> 00:04:14,720 like TAPPLE except it's a team game where you're trying to get as many answers as 64 00:04:14,720 --> 00:04:15,720 you can. 65 00:04:15,720 --> 00:04:19,600 So I guess it's more like Mr. Lister's Quiz Shootout is probably the closest game I can 66 00:04:19,600 --> 00:04:23,000 think of in terms of play time or play style. 67 00:04:23,000 --> 00:04:29,480 Anyway so what you do in the game is you draw a category and then your team oh my gosh 68 00:04:29,480 --> 00:04:31,480 there's so many cicadas. 69 00:04:31,480 --> 00:04:35,720 So you draw a category and then your team is trying to name as many things that fit into 70 00:04:35,720 --> 00:04:38,800 that category as they can as quickly as they can. 71 00:04:38,800 --> 00:04:44,200 So and then the things they have to name have to start with the letter that is circled 72 00:04:44,200 --> 00:04:49,160 by the librarian and then you move the librarian apparatus up to the letter you used. 73 00:04:49,160 --> 00:04:53,080 So for example if you have the library the librarian sitting in the track and the letters 74 00:04:53,080 --> 00:05:00,600 that are available are N, D, and, A and it says name a city somebody says Albuquerque then 75 00:05:00,600 --> 00:05:04,600 you move the librarian up so it's covering the A and now the circles are surrounding three 76 00:05:04,600 --> 00:05:05,600 different letters. 77 00:05:05,600 --> 00:05:10,280 You continue that way until the time runs out and then you see how far around the track 78 00:05:10,280 --> 00:05:11,280 did you get. 79 00:05:11,280 --> 00:05:15,160 Actually the game comes with a once around the track or twice around the track meter so 80 00:05:15,160 --> 00:05:18,880 that because if you're going really well you could get pretty far around the track even 81 00:05:18,880 --> 00:05:20,120 more than once. 82 00:05:20,120 --> 00:05:22,520 You mark where you got to and that's the other team's turn. 83 00:05:22,520 --> 00:05:27,680 Generally I think you take two turns and whichever team got farther wins. 84 00:05:27,680 --> 00:05:29,000 It's a pretty simple game. 85 00:05:29,000 --> 00:05:30,000 Takes about 10 minutes to play. 86 00:05:30,000 --> 00:05:33,400 It's the kind of game you would want to play a bunch of times I think. 87 00:05:33,400 --> 00:05:35,240 And it's a fun silly thing. 88 00:05:35,240 --> 00:05:39,960 It doesn't feel that much different than any other kind of speed listing game. 89 00:05:39,960 --> 00:05:43,440 The team element is neat and the components are amusing. 90 00:05:43,440 --> 00:05:47,160 The theme, yeah take it or leave it who cares what they're really loud librarians I don't 91 00:05:47,160 --> 00:05:48,360 even understand that. 92 00:05:48,360 --> 00:05:53,800 I guess it's a memorable title so that's really loud librarians published by 93 00:05:53,800 --> 00:05:54,800 the exploding kittens company. 94 00:05:54,800 --> 00:05:59,040 Next up we have the party game of the moment. 95 00:05:59,040 --> 00:06:05,000 I've heard numerous podcasts and other luminaries bring this game up and with good reason 96 00:06:05,000 --> 00:06:06,440 it's pretty fun. 97 00:06:06,440 --> 00:06:12,040 This is the very simple deck of cards party game THAT'S NOT A HAT. 98 00:06:12,040 --> 00:06:13,040 That's not a hat. 99 00:06:13,040 --> 00:06:18,920 Like I said it's a simple deck of cards with little sort of iconographic shapes on them. 100 00:06:18,920 --> 00:06:20,640 The drawings are pretty simple. 101 00:06:20,640 --> 00:06:22,280 They look like they're kind of done by hand. 102 00:06:22,280 --> 00:06:24,560 They're not super elaborate. 103 00:06:24,560 --> 00:06:29,000 And the idea is that you are, everybody can count it's how what they are. 104 00:06:29,000 --> 00:06:34,000 This game is designed by the way by Casper Lap and published in the US by Ravensberger. 105 00:06:34,000 --> 00:06:39,440 In the game everybody gets a card and that card is face up in front of them showing the 106 00:06:39,440 --> 00:06:41,680 object that they have in front of them. 107 00:06:41,680 --> 00:06:47,160 Then one person draws another card shows everybody what it is, flips it face down and gives 108 00:06:47,160 --> 00:06:49,680 it away to somebody else. 109 00:06:49,680 --> 00:06:55,080 That person says thank you for the card the thing they just got and then gives away the 110 00:06:55,080 --> 00:06:59,520 other, flips the other card that they had which was previously face up, face down and 111 00:06:59,520 --> 00:07:00,760 gives that away to somebody else. 112 00:07:00,760 --> 00:07:02,760 Now who you give it to it's one of your neighbors. 113 00:07:02,760 --> 00:07:07,040 You'll have an arrow on the card that tells you that and when you give the card away you 114 00:07:07,040 --> 00:07:08,040 say what it is. 115 00:07:08,040 --> 00:07:12,800 So if you show everyone a toaster then you flip the card over and you say this is a toaster 116 00:07:12,800 --> 00:07:15,280 and you give it to somebody they say thank you. 117 00:07:15,280 --> 00:07:18,360 The trick of the game is as it goes along it gets harder and harder to remember what each 118 00:07:18,360 --> 00:07:19,360 card is. 119 00:07:19,360 --> 00:07:21,160 Sometimes you forget what the card in front of you is. 120 00:07:21,160 --> 00:07:26,240 Sometimes you forget what cards other people have and so what happens is over time you're 121 00:07:26,240 --> 00:07:32,720 saying you know this is a toaster, this is a hammer, this is a tool belt, this is a sandwich. 122 00:07:32,720 --> 00:07:37,680 And at some point you'll forget what the card is or you might forget what the card is. 123 00:07:37,680 --> 00:07:42,720 At which point then you say at which point then you tell the person what the thing is and 124 00:07:42,720 --> 00:07:47,280 they might not believe you either they know that you're wrong or they think maybe you're 125 00:07:47,280 --> 00:07:48,280 wrong. 126 00:07:48,280 --> 00:07:50,880 Either way now they have a decision to make. 127 00:07:50,880 --> 00:07:55,400 Do they accept the thing that you've offered or do they refuse it? 128 00:07:55,400 --> 00:08:00,240 If they accept it then they just say thank you and now they're stuck with this thing and 129 00:08:00,240 --> 00:08:02,280 they're not 100% sure what it is. 130 00:08:02,280 --> 00:08:06,320 They might remember from before you got it what it was so even though you told them one thing 131 00:08:06,320 --> 00:08:09,720 they were wrong and they know they're wrong but you would take it anyway. 132 00:08:09,720 --> 00:08:14,040 You shouldn't do that but you could or more likely you don't know what it is either but 133 00:08:14,040 --> 00:08:18,440 you're not willing to challenge and challenge them on it so you take it too. 134 00:08:18,440 --> 00:08:20,360 Then you give away your thing and the game keeps going. 135 00:08:20,360 --> 00:08:24,320 Eventually someone will think that the card they're getting is not what's on the card 136 00:08:24,320 --> 00:08:28,680 and they'll say that's not a hat or that's not a hot dog or whatever the person just says 137 00:08:28,680 --> 00:08:35,000 it was then you flip it over whoever was wrong takes the card as a penalty and it goes 138 00:08:35,000 --> 00:08:36,400 into their display. 139 00:08:36,400 --> 00:08:42,040 Then after that the person who got took the penalty draws a new card and starts the next 140 00:08:42,040 --> 00:08:43,440 round. 141 00:08:43,440 --> 00:08:46,560 That's how it goes the game goes until somebody has three penalties in front of them and 142 00:08:46,560 --> 00:08:50,640 then the person with the fewest person or persons with the fewest penalty cards in front 143 00:08:50,640 --> 00:08:51,640 of them wins the game. 144 00:08:51,640 --> 00:08:56,560 Like I said it takes about 10 minutes maybe 15 if you have a big group and it's pretty 145 00:08:56,560 --> 00:08:57,560 fun. 146 00:08:57,560 --> 00:09:03,360 It's a dumb goofy memory game but it's amusing and easy to play really easy to teach. 147 00:09:03,360 --> 00:09:06,080 It's a good starter or under for the night. 148 00:09:06,080 --> 00:09:10,840 The one caveat I have and I discovered this in one of my plays recently is that if you 149 00:09:10,840 --> 00:09:14,800 have a group of people especially in a line who are not inclined to challenge the card 150 00:09:14,800 --> 00:09:20,640 at all then you get this weird thing where they just pass the cards back and forth then 151 00:09:20,640 --> 00:09:24,840 nobody ever takes the penalty or challenges anything and that's not fun. 152 00:09:24,840 --> 00:09:29,520 And part because you win by the person who has the fewest penalties wins and there's no 153 00:09:29,520 --> 00:09:35,800 way to gain points by doing nothing you can stay tied for first or almost nothing. 154 00:09:35,800 --> 00:09:40,960 Especially some one person in between two people who are not inclined to take action that 155 00:09:40,960 --> 00:09:44,560 person in the middle can get a long way. 156 00:09:44,560 --> 00:09:51,760 That part is very frustrating but that part is frustrating because of that bad experience. 157 00:09:51,760 --> 00:09:53,560 So that's not a hat. 158 00:09:53,560 --> 00:09:54,560 Is that game? 159 00:09:54,560 --> 00:09:55,560 Pretty fun. 160 00:09:55,560 --> 00:09:57,880 I recommend trying it if you get a chance. 161 00:09:57,880 --> 00:09:58,880 Well worth your time. 162 00:09:58,880 --> 00:10:01,160 I want to talk about a game I've revisited recently. 163 00:10:01,160 --> 00:10:02,640 This is Strike. 164 00:10:02,640 --> 00:10:05,600 Strike is a fun little dice rolling game. 165 00:10:05,600 --> 00:10:07,280 Some people call it a... 166 00:10:07,280 --> 00:10:10,440 In the theme of the game is it's a battle between... 167 00:10:10,440 --> 00:10:11,440 It's a battle. 168 00:10:11,440 --> 00:10:14,520 The dice are gladiators battling in an arena. 169 00:10:14,520 --> 00:10:18,960 The reality is you're rolling dice into a bowl and you're trying to have the dice come 170 00:10:18,960 --> 00:10:20,400 up as pairs. 171 00:10:20,400 --> 00:10:24,000 Whenever you roll a die into a bowl or dice into the bowl. 172 00:10:24,000 --> 00:10:25,840 You get a pair. 173 00:10:25,840 --> 00:10:28,600 The way the game works is you roll a die into the bowl. 174 00:10:28,600 --> 00:10:33,960 If it comes up as the same result as one of the other dice in the bowl then you get to 175 00:10:33,960 --> 00:10:37,600 take both of those dice out and you score them. 176 00:10:37,600 --> 00:10:39,400 Then your turn is over. 177 00:10:39,400 --> 00:10:44,920 If you don't make a match you can then take another die and roll that into the bowl too. 178 00:10:44,920 --> 00:10:47,840 Try to make a match with one or more of the dice that are in there. 179 00:10:47,840 --> 00:10:50,440 If that doesn't work then you do it again. 180 00:10:50,440 --> 00:10:54,760 You keep doing it until either you choose to stop, 181 00:10:54,760 --> 00:10:58,840 you take some dice out of the bowl because you made a match, or you run out of dice. 182 00:10:58,840 --> 00:11:00,680 If you run out of dice you're out of the game. 183 00:11:00,680 --> 00:11:04,400 If you take some dice out of the bowl your turn is over. 184 00:11:04,400 --> 00:11:05,480 Next person's turn. 185 00:11:05,480 --> 00:11:10,680 If you have it to clear all the dice out of the bowl like you roll in there and you get 186 00:11:10,680 --> 00:11:16,920 a pair and you're only the two dice in there then you take all the dice out and the next 187 00:11:16,920 --> 00:11:19,160 player has to roll all their dice in. 188 00:11:19,160 --> 00:11:23,040 If they don't get any pairs when they roll all their dice in they lose. 189 00:11:23,040 --> 00:11:25,600 The game goes until there's only one winner left. 190 00:11:25,600 --> 00:11:26,600 Strike is a silly game. 191 00:11:26,600 --> 00:11:32,000 Oh, the last thing is the dice you're rolling have sides 1, 2, 3, 4, 5 and X. 192 00:11:32,000 --> 00:11:34,720 No matter what if you roll an X that die is lost. 193 00:11:34,720 --> 00:11:41,520 I think we take that die out of that die leaves the game if you roll an X which is not 194 00:11:41,520 --> 00:11:44,960 fun when it's your die. 195 00:11:44,960 --> 00:11:51,960 That's strike. 196 00:11:51,960 --> 00:11:51,960 It's a silly game not very complicated, pretty easy to play, pretty fast to play if you play 197 00:11:51,960 --> 00:11:54,760 with a group of like 5 or 6 maybe it takes 15 minutes. 198 00:11:54,760 --> 00:11:59,320 But of course it does have the downside of people getting eliminated but that's okay. 199 00:11:59,320 --> 00:12:00,320 It's really short. 200 00:12:00,320 --> 00:12:02,600 15 is actually probably an exaggeration. 201 00:12:02,600 --> 00:12:05,760 Maybe with 6 people it would take that long but chance that it would take less. 202 00:12:05,760 --> 00:12:06,920 So that's strike. 203 00:12:06,920 --> 00:12:09,120 I did not look up the designer on that one. 204 00:12:09,120 --> 00:12:10,480 It's been published a number of times. 205 00:12:10,480 --> 00:12:14,760 I have an older copy with the dark purple color. 206 00:12:14,760 --> 00:12:16,760 They do make a new edition. 207 00:12:16,760 --> 00:12:22,880 They actually was just reprinted sometime in the last few months in the last year and so 208 00:12:22,880 --> 00:12:26,680 you certainly could get a more recent copy if you were so inclined. 209 00:12:26,680 --> 00:12:31,040 The designer is Dieter Nubli and it's published by Ravensberger. 210 00:12:31,040 --> 00:12:36,160 Finally the last game I have to talk about today is Wild: Serengeti. 211 00:12:36,160 --> 00:12:37,160 You know what I said? 212 00:12:37,160 --> 00:12:38,760 I didn't just say Wild Serengeti. 213 00:12:38,760 --> 00:12:40,800 I said Wild: Serengeti. 214 00:12:40,800 --> 00:12:45,280 I guess it's because without saying 'colon' I don't know how to pronounce a colon but that's 215 00:12:45,280 --> 00:12:46,280 what it is. 216 00:12:46,280 --> 00:12:50,640 Wild: Serengeti has a colon which I presume suggests there might be other games later that 217 00:12:50,640 --> 00:12:52,240 follow a similar pattern. 218 00:12:52,240 --> 00:12:55,480 As far as I know there weren't any published but that's okay. 219 00:12:55,480 --> 00:13:01,880 The game is published by the designer is Gung Ho Kim with artists Han Yihong and Sophia 220 00:13:01,880 --> 00:13:06,640 Kang published by Bad Comment and I believe it was a Kickstarter game. 221 00:13:06,640 --> 00:13:08,840 I picked it up at Goodwill. 222 00:13:08,840 --> 00:13:11,240 And you know it's a winner for my family. 223 00:13:11,240 --> 00:13:15,800 It was long but really had a good time and we're definitely going to keep it and try it again. 224 00:13:15,800 --> 00:13:18,480 So in Wild: Serengeti you are a nature photographer. 225 00:13:18,480 --> 00:13:25,280 You're trying to develop a documentary about the Serengeti by filming lots of cool animals 226 00:13:25,280 --> 00:13:31,040 in the Serengeti and figuring out where they are and what they look like. 227 00:13:31,040 --> 00:13:35,640 You can take actions and those actions what you spend resources to put creatures out onto 228 00:13:35,640 --> 00:13:36,640 the board. 229 00:13:36,640 --> 00:13:38,560 Different animals. 230 00:13:38,560 --> 00:13:43,720 There are maybe 12 different animals in the game and each of those animal types comes 231 00:13:43,720 --> 00:13:49,800 with a different meatball or a little wooden cutout of the animal type. 232 00:13:49,800 --> 00:13:56,280 And you're arranging them on this habitat board that has four different types of habitat. 233 00:13:56,280 --> 00:14:03,360 There's meadow, there's forest, there's rocks, there's water. 234 00:14:03,360 --> 00:14:05,960 And the animals can all go on any of the parts. 235 00:14:05,960 --> 00:14:10,440 What we're trying to do is get them into an arrangement where you can complete a shot. 236 00:14:10,440 --> 00:14:12,400 So you have these cards or a scene. 237 00:14:12,400 --> 00:14:13,400 You have these cards. 238 00:14:13,400 --> 00:14:16,400 They represent scenes from your documentary that you're trying to get. 239 00:14:16,400 --> 00:14:20,600 And so when you find animals in a particular arrangement you can complete the scene and that 240 00:14:20,600 --> 00:14:22,480 will help you score points at the end. 241 00:14:22,480 --> 00:14:27,960 But the scenes also provide you bonuses and those bonuses become the engine of the game. 242 00:14:27,960 --> 00:14:34,040 So as you solve scenes you can need these bonuses and some of the bonuses are end game scoring. 243 00:14:34,040 --> 00:14:40,880 So completing those scenes doesn't help your in-game engine but it does help keep the points 244 00:14:40,880 --> 00:14:41,880 high. 245 00:14:41,880 --> 00:14:45,360 Other cards will give you more resources and there are a number of different resources that 246 00:14:45,360 --> 00:14:47,520 you can use. 247 00:14:47,520 --> 00:14:52,200 Or they'll let you draw more cards or sort of speed up other things in the game. 248 00:14:52,200 --> 00:14:58,320 So there's an element of doing things gives you the efficiency to do more things. 249 00:14:58,320 --> 00:15:01,880 And as such your momentum builds over the course of the game. 250 00:15:01,880 --> 00:15:04,880 The game ran a little bit long for us. 251 00:15:04,880 --> 00:15:10,800 It has to do with the number of times that you go through a particular thing as I recall. 252 00:15:10,800 --> 00:15:12,600 In a four player game you go through it twice. 253 00:15:12,600 --> 00:15:16,560 I think in a two player game you would go through it once or three times I mean. 254 00:15:16,560 --> 00:15:21,440 And the idea is that you are getting more and more of these scenes completed and thus 255 00:15:21,440 --> 00:15:22,760 gaining points. 256 00:15:22,760 --> 00:15:25,320 The art in Wild: Serengeti is pretty good. 257 00:15:25,320 --> 00:15:31,200 It's not amazing but it looks nice and makes you want to play the game more. 258 00:15:31,200 --> 00:15:35,640 The components, the wooden pieces for the animals look really nice. 259 00:15:35,640 --> 00:15:37,160 The rest of the components are fine. 260 00:15:37,160 --> 00:15:40,320 Nothing amazing but nothing that stands out as bad either. 261 00:15:40,320 --> 00:15:44,680 I think this game definitely feels like a kickstarter in that it probably needed a little 262 00:15:44,680 --> 00:15:45,680 more development. 263 00:15:45,680 --> 00:15:48,480 It's not as smooth as it could be. 264 00:15:48,480 --> 00:15:49,880 And that shows. 265 00:15:49,880 --> 00:15:52,120 But at the same time it's pretty well made. 266 00:15:52,120 --> 00:15:53,120 It's entertaining. 267 00:15:53,120 --> 00:15:54,120 The rulebook is pretty clear. 268 00:15:54,120 --> 00:15:57,920 I was able to understand the game from reading the rulebook and teach the game from reading 269 00:15:57,920 --> 00:15:59,240 the rulebook. 270 00:15:59,240 --> 00:16:03,200 And I only had to look up a few things online although I do recall that some of the things 271 00:16:03,200 --> 00:16:06,480 felt pretty significant in terms of gaps. 272 00:16:06,480 --> 00:16:10,960 All in all though, Wildsare and Getty is a pretty great experience as a game play. 273 00:16:10,960 --> 00:16:12,680 We had a fun time of it. 274 00:16:12,680 --> 00:16:14,800 In the long run I don't see us. 275 00:16:14,800 --> 00:16:19,560 It's not going to be a favorite game but it certainly will be one way to hang on for 276 00:16:19,560 --> 00:16:24,320 on to for a while and play occasionally because it's amazing and cute. 277 00:16:24,320 --> 00:16:30,040 And a fun game about animals in the wild without involving actually like killing the animals 278 00:16:30,040 --> 00:16:32,120 in the wild, which is nice. 279 00:16:32,120 --> 00:16:33,680 So that's Wild: Serengeti. 280 00:16:33,680 --> 00:16:37,000 Well those are three games I played recently and one game I dusted off. 281 00:16:37,000 --> 00:16:38,000 I'm keen to hear from you. 282 00:16:38,000 --> 00:16:39,920 What are some games you've played recently? 283 00:16:39,920 --> 00:16:44,400 Head over to Boardgamegeek Guild 3269 and let me know your thoughts about games that 284 00:16:44,400 --> 00:16:45,400 you've played. 285 00:16:45,400 --> 00:16:47,640 What games might you like to play in the future? 286 00:16:47,640 --> 00:16:48,840 Which of these games have you played? 287 00:16:48,840 --> 00:16:51,640 What are your opinions about these games that you've played? 288 00:16:51,640 --> 00:16:53,480 It gets very complicated very quick. 289 00:16:53,480 --> 00:16:54,920 But I'd love to hear from you. 290 00:16:54,920 --> 00:16:58,600 If you want to send me a message, the easiest way to do that is send a message to Wombat929 291 00:16:58,600 --> 00:17:00,200 on Board Game Geek. 292 00:17:00,200 --> 00:17:04,640 You can also send me an email, Brendan at Rattlebox Games, or you can post in our forum. 293 00:17:04,640 --> 00:17:06,640 Board Game Geek Guild 3269. 294 00:17:06,640 --> 00:17:10,000 Any of those things should get to me and I would love to hear from you your thoughts about 295 00:17:10,000 --> 00:17:13,000 the show and particularly about what effect we'll have on today. 296 00:17:13,000 --> 00:17:14,720 Well thanks for joining me in my walk today. 297 00:17:14,720 --> 00:17:16,760 I hope your next walk is as pleasant as mine will. 298 00:17:16,760 --> 00:17:17,760 Bye bye. 299 00:17:17,760 --> 00:17:41,160 Brought to you by Rattlebox Games. 300 00:17:41,160 --> 00:17:43,160 [Music] 301 00:17:43,160 --> 00:17:48,100