1 00:00:00,000 --> 00:00:07,320 Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I head 2 00:00:07,320 --> 00:00:11,320 out, step out my front door and deliver an episode to you while I walk the dog. 3 00:00:11,320 --> 00:00:12,320 I'm Brendan Riley. 4 00:00:12,320 --> 00:00:15,320 [Music] 5 00:00:15,320 --> 00:00:26,800 While good morning listeners, it's a cloudy, slightly rainy looking day here in suburban 6 00:00:26,800 --> 00:00:29,920 Chicago. It's the kind of day where you can tell it's going to rain but it's not raining 7 00:00:29,920 --> 00:00:34,640 right now. In fact, it has rained earlier in the day. Ground is wet and there's lots of 8 00:00:34,640 --> 00:00:39,560 puddles and such but it isn't raining right now and it isn't supposed to rain any time 9 00:00:39,560 --> 00:00:42,000 in the next, say, a couple hours. 10 00:00:42,000 --> 00:00:46,560 So from that perspective, it's a great time to walk the dog because I am not getting 11 00:00:46,560 --> 00:00:51,560 rained on. There are still plenty of cicadas. I don't know if you can hear them but 12 00:00:51,560 --> 00:00:56,000 so we'll see how long it takes me to get dive bombed today. Hopefully it doesn't happen 13 00:00:56,000 --> 00:01:00,480 too quickly. Well for today's episode, I thought I would talk. It's been a little while since 14 00:01:00,480 --> 00:01:08,280 I've checked out the past. I looked at the past so it's time for a 400 back. Today I decided 15 00:01:08,280 --> 00:01:15,440 I would do an episode of my Look Back series. Look Back series is where I check my archives 16 00:01:15,440 --> 00:01:22,240 and I look 400 episodes back which is roughly four years ago to see what I was doing in 17 00:01:22,240 --> 00:01:28,080 the podcast at that time and comment on the material that appeared there. So 400 episodes 18 00:01:28,080 --> 00:01:34,760 ago would be episode 224 because if I'm counting right, this is episode 624. This might be 19 00:01:34,760 --> 00:01:43,600 625 in which case, oops, but whatever. I'm doing the... Oh no, it is 625. Shoot. Well, whatever. 20 00:01:43,600 --> 00:01:49,440 So I'm looking at episode 224 which was a shooting from the hip triple shot. For those of you 21 00:01:49,440 --> 00:01:54,960 newer to the podcast, I used to call my quick review segment, "Shootin' from the hip triple 22 00:01:54,960 --> 00:02:01,760 shot." 'Shootin' from the hip' referring to the old phrase meaning that you are answering 23 00:02:01,760 --> 00:02:06,360 off the cuff. You're saying something without thinking too carefully about it. It comes from 24 00:02:06,360 --> 00:02:11,360 an old like a gunslinger term or that if you shoot from the hip your aim isn't as good 25 00:02:11,360 --> 00:02:17,000 but it's a quicker reaction. Having said that, at some point in the last couple years I 26 00:02:17,000 --> 00:02:23,260 decided with gun violence getting so extreme in the United States, I didn't really want my 27 00:02:23,260 --> 00:02:30,320 theme to be about just a gun metaphor. Didn't feel like I really needed to use that as my 28 00:02:30,320 --> 00:02:37,000 way of shaping what's been going on. So instead, I'm now calling it a board game espresso 29 00:02:37,000 --> 00:02:41,360 triple shot. It's still using three shots and now it's... "Have a little coffee and talk 30 00:02:41,360 --> 00:02:45,800 about what happened last night or recently." Ooh, lady with the dog update. I don't know 31 00:02:45,800 --> 00:02:51,200 if you recall the last couple episodes or at least the last episode. I mentioned seeing 32 00:02:51,200 --> 00:02:57,480 a woman walking with her little dog in a backpack that she's carrying on her front and I see 33 00:02:57,480 --> 00:03:02,840 her today walking. I'm really curious where she goes every day with the backpack dog. I 34 00:03:02,840 --> 00:03:07,540 don't know. I guess I could ask her but instead I just enjoy walking her. Today she doesn't 35 00:03:07,540 --> 00:03:15,040 have a regular backpack on only her dog backpack or dog front pack. So, 224 is a board game 36 00:03:15,040 --> 00:03:20,360 triple shot episode in which I talked about three games I played for the first time recently. 37 00:03:20,360 --> 00:03:25,440 And apparently at that point I wasn't classifying expansions and out of dust games separately 38 00:03:25,440 --> 00:03:30,880 because the episode was about Paper Tales, the Isle of Cats, and the Everdell Pearlbrook 39 00:03:30,880 --> 00:03:36,520 expansion. So I thought today I would reflect on those three games a little bit and the place 40 00:03:36,520 --> 00:03:41,280 they have in my collection to sort of let you see how it's evolved over the last four 41 00:03:41,280 --> 00:03:49,340 years. So to start with paper tails, Paper Tales is a filler-weight drafting game that punches 42 00:03:49,340 --> 00:03:54,520 above its weight class in terms of the decisions you're making. It's an interesting drafting 43 00:03:54,520 --> 00:04:01,080 game where you are assembling a tableau and scoring points but it plays in like half an hour. 44 00:04:01,080 --> 00:04:07,040 That said, it didn't really land all that hard with my family and so it suffered the 45 00:04:07,040 --> 00:04:11,640 ignominity of leaving the collection because I didn't have room for it, more than anything 46 00:04:11,640 --> 00:04:17,720 like I didn't like it. But it wasn't getting played and such is the way of things. So I don't 47 00:04:17,720 --> 00:04:21,300 have paper tails anymore but I thought it would be interesting to just talk a little 48 00:04:21,300 --> 00:04:26,000 bit about what kind of drafting games I do have. Which games would I play where I am a 49 00:04:26,000 --> 00:04:31,880 drafting mood? So here I am talking about drafting in the pick and pass variety. There are 50 00:04:31,880 --> 00:04:36,440 of course multiple ways that you can draft. There is drafting from a market. There are lots 51 00:04:36,440 --> 00:04:44,040 of games that do that but the pick and pass variety I find is the most direct correlation 52 00:04:44,040 --> 00:04:50,180 and still the gold standard bar none winner for me in that category is 7 Wonders. I 53 00:04:50,180 --> 00:04:54,520 love 7 Wonders. I love seeing it on the table. I love playing it. I think it's endlessly 54 00:04:54,520 --> 00:04:58,320 interesting. I don't even have any expansions for it. I just think it's an actually, 55 00:04:58,320 --> 00:05:02,720 excellently crafted system that's really fun to play. But I do have some other pick and 56 00:05:02,720 --> 00:05:07,840 pass drafting games that I think are equally interesting or good. So I thought I would 57 00:05:07,840 --> 00:05:14,320 talk about those a little bit. If you want something on the lighter end, of course, sushi 58 00:05:14,320 --> 00:05:21,680 go is the winner of that category. Sushi Go being like the subtitle of it on the box 59 00:05:21,680 --> 00:05:27,280 is "the pick and pass game." So if you're trying to teach someone this mechanism without having 60 00:05:27,280 --> 00:05:33,600 to spend a lot of time on it, sushi go would be the way to do it. This is a game that is just 61 00:05:33,600 --> 00:05:39,440 about that mechanism and it's a much lighter version of the model than 7 Wonders which 62 00:05:39,440 --> 00:05:45,240 involves a fairly complicated scoring scheme and is a real challenge for a lot of players. 63 00:05:45,240 --> 00:05:50,280 The middle ground of between those two and a game that I think is pretty dang good is 64 00:05:50,280 --> 00:05:54,320 it's a wonderful world. It's a wonderful world. I think when I reviewed it, I said something 65 00:05:54,320 --> 00:06:00,680 like it solves the problems of 7 Wonders which in retrospect, yeah, no, it doesn't. It has 66 00:06:00,680 --> 00:06:06,280 its own issues. It's own way of wrestling with the questions that Seven Wonders tries to 67 00:06:06,280 --> 00:06:10,720 answer. The big thing that I like, it's a wonderful world doing that 7 Wonders doesn't 68 00:06:10,720 --> 00:06:15,080 is it has multiple ways for you to use the cards. 7 Wonders, if you get a hand of cards 69 00:06:15,080 --> 00:06:20,400 you don't want, you're kind of stuck. I guess you can turn in for money but that's poor 70 00:06:20,400 --> 00:06:25,840 substitute for a card that's really useful. In, It's a wonderful world, all the cards are 71 00:06:25,840 --> 00:06:31,920 presumed to serve a money purpose or a construction purpose. There's a bit more utilitarianism 72 00:06:31,920 --> 00:06:36,880 there and it's interesting to have to make that decision. 7 Wonders, it always feels 73 00:06:36,880 --> 00:06:41,560 like a letdown when you have to turn in a card for money. It's a Wonderful World that's an 74 00:06:41,560 --> 00:06:45,920 expected part of the mechanism. So I do like that part better. Trying to think if I have 75 00:06:45,920 --> 00:06:52,440 any other games where you're drafting your hand. I guess the beginning of Res Arcana has 76 00:06:52,440 --> 00:06:57,800 some picking past drafting but one, you don't have to do it that way. That is the way I prefer 77 00:06:57,800 --> 00:07:03,960 to play but it's also not central to the play of the game. Like it is a crucial part building 78 00:07:03,960 --> 00:07:09,540 a little machine from the cards you draft is a crucial part of the game but ultimately 79 00:07:09,540 --> 00:07:13,400 that's not what the game is about. So those are the three I can think of at the top of 80 00:07:13,400 --> 00:07:18,800 my head. So yeah, that's Paper Tales is no longer in my collection but I still do have at 81 00:07:18,800 --> 00:07:23,920 least three picking past drafting games that are all pretty darn good. Oh maybe the fourth 82 00:07:23,920 --> 00:07:31,240 one I'll say is Between Two Cities which is an excellent game I think where you are trying 83 00:07:31,240 --> 00:07:36,840 to build a little city. Actually two little cities that both score as many points as possible 84 00:07:36,840 --> 00:07:41,200 and you get the score of the lower valued one when you get to the end. So it works out 85 00:07:41,200 --> 00:07:47,020 really well. I love it. Alright so that is Paper Tales. Next up is The Isle of Cats. The 86 00:07:47,020 --> 00:07:51,640 Isle of Cats is a game I came to sort of sideways the first time I played it I wasn't 87 00:07:51,640 --> 00:07:56,880 I saw people playing it and I don't think I was that keen on it but I saw a couple other 88 00:07:56,880 --> 00:08:02,880 reviews I thought oh this actually might be a good fit for our family and the theme is 89 00:08:02,880 --> 00:08:08,920 right up my alley in terms of being about it's right up my alley in terms of being about 90 00:08:08,920 --> 00:08:14,680 kitty cats on pirate ships that's a really fun theme and that actually now they think about 91 00:08:14,680 --> 00:08:19,320 it that game also has picking past drafting. It doesn't feel like that's the only thing 92 00:08:19,320 --> 00:08:23,080 mechanism that's just part of it. Actually a lot of people criticize that part of it I 93 00:08:23,080 --> 00:08:28,160 think that's a crucial an interesting part of the game but whatever. Yeah Isle of Cats is 94 00:08:28,160 --> 00:08:32,640 like since then they have come out with a number of expansions and I did go in on the Isle 95 00:08:32,640 --> 00:08:37,520 of Cats big box and got a couple of the expansions that way. So we now have all the goodies 96 00:08:37,520 --> 00:08:42,800 for Isle of Cats. I think I didn't get there was one level of premium upgrade I did not 97 00:08:42,800 --> 00:08:47,520 get that seemed excessive to me so I skipped that but the other stuff we have gotten and I 98 00:08:47,520 --> 00:08:54,160 do enjoy and so the three expansions that we've had that we've had there's new ships and 99 00:08:54,160 --> 00:08:58,280 I really like this one because it adds a little variety to the gameplay if you've played 100 00:08:58,280 --> 00:09:01,920 a bunch of times the ship it's the same ship every time right so you're wrestling with 101 00:09:01,920 --> 00:09:05,600 the same question to you go in the front and try to complete a couple small rooms or 102 00:09:05,600 --> 00:09:11,960 you go in the back and try to complete a bigger room you know the the tile placement challenge 103 00:09:11,960 --> 00:09:18,000 is the same in each of those boards well in the new ships expansion then there are a couple 104 00:09:18,000 --> 00:09:23,400 different ships that you can choose from and so then there's just a bit more flexibility 105 00:09:23,400 --> 00:09:26,680 in terms of what the game feels like you know any game that you're going to play a bunch 106 00:09:26,680 --> 00:09:32,600 of times sometimes we'll get a little stale or at least it will it will feel like you 107 00:09:32,600 --> 00:09:37,760 kind of understand what the choices are for different pieces and then it's a different 108 00:09:37,760 --> 00:09:42,120 kind of an interest but if part of your interest is novelty having the board be the same 109 00:09:42,120 --> 00:09:47,840 every time it's counter to that so having a couple different options is fun. 110 00:09:47,840 --> 00:09:53,640 We also have the kittens and beasts expansion and the new arrivals which is just like more 111 00:09:53,640 --> 00:10:00,520 cat cards or a variety of different cards to go into the deck but the kittens and beasts 112 00:10:00,520 --> 00:10:07,640 I really like both of those the kittens are these tiny little one or two spot cats that 113 00:10:07,640 --> 00:10:13,360 you can get that add a bit of variety to the procedure though they're very cute and then 114 00:10:13,360 --> 00:10:17,840 they have the beasts expansion which you have some big cats and they score in different 115 00:10:17,840 --> 00:10:22,880 ways and so having both of those available I don't I generally wouldn't recommend playing 116 00:10:22,880 --> 00:10:28,080 with both of those at the same time I think they don't I think they add it adds a little 117 00:10:28,080 --> 00:10:32,760 too much craft then you're keeping track of too many different things but picking one 118 00:10:32,760 --> 00:10:36,600 of those to play with on any given game day is pretty fun. 119 00:10:36,600 --> 00:10:43,440 You know I think I love cats has also just held up really well to plays over time we do 120 00:10:43,440 --> 00:10:49,240 have a number of other sort of polyomino shape games we've got Patchwork if we want a two 121 00:10:49,240 --> 00:10:54,160 player experience we've got Barenpark which still remains a favorite night I think 122 00:10:54,160 --> 00:10:58,280 actually like Barenpark better than the Isle of Cats particularly if if you're using 123 00:10:58,280 --> 00:11:05,720 the expansion but the general vibe of the isle of cats is really particular I love the 124 00:11:05,720 --> 00:11:12,760 artwork on it and frankly I have I got Isle of cats draw and write and I don't like it as much 125 00:11:12,760 --> 00:11:19,240 well one my wife doesn't like it as much so that's a huge no thank you and I do really like 126 00:11:19,240 --> 00:11:25,680 the grid of cards selection mechanism and I do like the roll and write aspect of it I'm 127 00:11:25,680 --> 00:11:29,480 not going to get rid of it and I'm looking forward to playing it smart that said I definitely 128 00:11:29,480 --> 00:11:32,960 like the isle of cats better like if I'm going to do that I want to I want to pick up the 129 00:11:32,960 --> 00:11:38,440 tile with a cat I don't want to draw the cat and so that distinction is really crucial. 130 00:11:38,440 --> 00:11:44,200 I do however it said we did get the drawing right game at first I had because he did a 131 00:11:44,200 --> 00:11:49,640 print and play version of it during covid and I had put all the stuff for that into our 132 00:11:49,640 --> 00:11:54,160 isle of cats set so if we wanted to play the drawn right game we could just using the regular 133 00:11:54,160 --> 00:11:58,880 Isle of Cats set it is nice to have the separate game and separate box if you want to take the 134 00:11:58,880 --> 00:12:03,120 drawing right with us it's easy to do but in terms of polyamano games the isle of cats 135 00:12:03,120 --> 00:12:07,900 is still among the top that I really enjoy that said I have really enjoyed the other 136 00:12:07,900 --> 00:12:15,020 Phil Walker Harding tile placement games particularly I do like Llamaland as a very entered alternate 137 00:12:15,020 --> 00:12:23,620 to Barenpark in terms of having the option of getting getting those games played giving 138 00:12:23,620 --> 00:12:27,900 a little variety that one activates in a little different way it asks you to think about 139 00:12:27,900 --> 00:12:33,300 things in a different way and I think from those perspective it works really well. 140 00:12:33,300 --> 00:12:39,680 So that's the Isle of Cats Frank West is the distributor there city of games I believe is the name 141 00:12:39,680 --> 00:12:44,020 of his publishing company. 142 00:12:44,020 --> 00:12:49,780 Alright finally in episode 224 I did a brief review of our first experience with Everdell 143 00:12:49,780 --> 00:12:55,660 Pearlbrook and since then more expansions have come out we've acquired all the expansions 144 00:12:55,660 --> 00:13:01,940 we have the Everde'l big box which holds all of the stuff and becomes really elaborate and 145 00:13:01,940 --> 00:13:06,140 interesting when we are playing Everdell. 146 00:13:06,140 --> 00:13:11,940 I do like having the huge variety of expansions available I think Everdell is best played with 147 00:13:11,940 --> 00:13:17,340 one expansion at a time I think if you try to mix in more than one expansion it gets a little 148 00:13:17,340 --> 00:13:25,600 overwhelming the Pearlbrook expansion is really nice because it just adds one more worker 149 00:13:25,600 --> 00:13:30,540 who can only go to this one space and adds cards that go there and things that go there 150 00:13:30,540 --> 00:13:38,920 it adds one more currency gives you the flexibility to do that or you can kind of ignore that which 151 00:13:38,920 --> 00:13:44,580 actually works really nicely because sometimes if you could play Pearlbrook with a newer player 152 00:13:44,580 --> 00:13:50,020 and not get too overwhelmed that's I really like that about Pearlbrook is it is relatively 153 00:13:50,020 --> 00:13:55,860 self-contained and there's not a whole lot extra going on when you play it over some of 154 00:13:55,860 --> 00:13:58,460 the more elaborate expansions. 155 00:13:58,460 --> 00:14:06,460 That said I have yet to dislike one of the Everdell expansions I enjoy all of them for a variety 156 00:14:06,460 --> 00:14:10,980 of things that they do so I thought I would go through them a little bit and talk about 157 00:14:10,980 --> 00:14:17,740 them now I'm not a huge expert in the Everdell expansions I've played them most of them but 158 00:14:17,740 --> 00:14:22,700 I don't remember all of them in great detail until it's time to play them and then when 159 00:14:22,700 --> 00:14:28,160 I get them on I look at them like oh yeah that's the ones that one so if I'm making 160 00:14:28,160 --> 00:14:32,980 mistakes feel free to head over to boardgamegeek guild 3269 and let me know in the comments 161 00:14:32,980 --> 00:14:37,800 but I'm sort of being upfront about the fact that I don't remember them all perfectly. 162 00:14:37,800 --> 00:14:43,420 So the first one we played was Bellefaire or after Pearlbrook so Pearlbrook is the one that 163 00:14:43,420 --> 00:14:49,920 has it has the Pearl board it has the ambassador which is a little frog shape and it has the 164 00:14:49,920 --> 00:14:55,520 pearls which is a separate currency that you can use in a variety of ways. 165 00:14:55,520 --> 00:14:59,840 What's up they have oh and so it also has like these treasures that you can get they have 166 00:14:59,840 --> 00:15:05,920 to buy with pearls and the pearls themselves are worth points so that's the that's the 167 00:15:05,920 --> 00:15:07,740 ebb and flow of that. 168 00:15:07,740 --> 00:15:16,180 Bellefaire is adds a variety of different scoring conditions but also changes the tree you 169 00:15:16,180 --> 00:15:20,740 take the tree out and you put in this other thing as well so it adds a little bit different 170 00:15:20,740 --> 00:15:21,740 flavor. 171 00:15:21,740 --> 00:15:25,360 It's something else I think Bellefaire maybe is also the one that gives individual player 172 00:15:25,360 --> 00:15:30,320 powers and we haven't really used those yet so that is the expansion we've explored least 173 00:15:30,320 --> 00:15:31,320 of the ones we've played. 174 00:15:31,320 --> 00:15:36,780 We'll also say Mistwood we haven't played at all so there is an expansion called Mistwood 175 00:15:36,780 --> 00:15:42,860 I believe a significant part of it is the solo engine which we haven't tried but we 176 00:15:42,860 --> 00:15:44,640 haven't played Mistwood. 177 00:15:44,640 --> 00:15:49,680 We have however played Spirecrest and I really like to Spirecrest it has two modules one 178 00:15:49,680 --> 00:15:58,440 you get these giant meeples or you can and those have a special effect when you place them 179 00:15:58,440 --> 00:16:03,980 more importantly they are just giant meeples that the your other meeples can ride or your 180 00:16:03,980 --> 00:16:10,520 other pieces can ride and they come with a little plastic saddle so you actually put your 181 00:16:10,520 --> 00:16:16,560 other piece on the giant piece and ride around it's very cute so I really like that from 182 00:16:16,560 --> 00:16:18,400 a table perspective. 183 00:16:18,400 --> 00:16:25,380 But then more importantly Spirecrest also comes with this really great traveler module and 184 00:16:25,380 --> 00:16:28,680 the way that works is you have this little traveler at one point during your turn you can 185 00:16:28,680 --> 00:16:33,620 pay some resources and have the traveler move forward and when they do they get some 186 00:16:33,620 --> 00:16:39,360 resources they draw some cards they reveal some things and it just adds this extra flavor 187 00:16:39,360 --> 00:16:44,240 to the game gives you a little boost for doing that but it also adds a little variety 188 00:16:44,240 --> 00:16:50,660 to there is also a weather portion that changes place slightly so this sits in like with the 189 00:16:50,660 --> 00:16:54,460 Isle of Cats expansions I was talking about where just gives you a little bit different 190 00:16:54,460 --> 00:17:01,340 stuff to think about and to try and create some variety there I really like that that's 191 00:17:01,340 --> 00:17:07,900 a Spirecrest and then the newly fixed expansion I really like it's got a train that comes 192 00:17:07,900 --> 00:17:14,740 into Everdell station and the train again adds another way to get resources but then you 193 00:17:14,740 --> 00:17:21,820 also get these sort of bonuses and that really elevates the game I think it makes I really 194 00:17:21,820 --> 00:17:26,920 liked newly when we tried it we've only tried it the once but I think it's an excellent 195 00:17:26,920 --> 00:17:30,660 addition to the game and I'm looking forward to playing that more. 196 00:17:30,660 --> 00:17:34,260 So I guess we haven't tried Mistwood we also do have the big box and I think the big box 197 00:17:34,260 --> 00:17:38,540 is a mixed blessing on one hand it's nice to have everything sort of contained in really 198 00:17:38,540 --> 00:17:45,900 nice pieces and really nice organizers but on the other hand it's huge and does have some 199 00:17:45,900 --> 00:17:51,300 downsides it makes it harder to take the game with you because it's huge and unwieldy but 200 00:17:51,300 --> 00:17:57,580 it also adds to setup because it's got all of this stuff that said it adds to setup because 201 00:17:57,580 --> 00:18:02,260 you have all this stuff and that would still be true if I just had the expansions of their 202 00:18:02,260 --> 00:18:06,140 individual boxes I suppose if I kept them all in their individual boxes then it could be 203 00:18:06,140 --> 00:18:10,940 like ticket to ride where we want to play ticket to ride Africa we grab the ticket to 204 00:18:10,940 --> 00:18:14,460 ride box and the Africa box and all the other stuff just stays on the shelf we don't have 205 00:18:14,460 --> 00:18:17,860 to bring it with there's this one you have to bring it with and if I want to go somewhere 206 00:18:17,860 --> 00:18:21,820 with my copy of Everdell either I have to make sure I have a car and I'm not going to 207 00:18:21,820 --> 00:18:27,140 be walking too far because of this giant box or I have to do some sort of negotiated 208 00:18:27,140 --> 00:18:33,340 repackaging before I leave where I put stuff in and then I can see myself one it's not 209 00:18:33,340 --> 00:18:37,820 really set up to do that two I could totally see myself leaving one set of things that I 210 00:18:37,820 --> 00:18:42,540 really need in the box because I forgot them so I don't think I would do that which means 211 00:18:42,540 --> 00:18:47,100 it's slightly less portable that's my reflections on the Everdell big box and that ends my 212 00:18:47,100 --> 00:18:54,980 reflections on episode 224 your current 400 look back. Well I'm curious to know 213 00:18:54,980 --> 00:18:59,860 what do you think of those changes, how do you play any of these games, please let me know 214 00:18:59,860 --> 00:19:05,220 over on boardgamegeek guild 3269 are you can drop me an email Brendan at rattleboxgames.com 215 00:19:05,220 --> 00:19:11,300 I would love to hear from you and share my thoughts on what you are what we're doing that brings 216 00:19:11,300 --> 00:19:15,580 me to the end of my walk so I want to say thanks for joining me on my walk I'll your next 217 00:19:15,580 --> 00:19:18,020 walk as pleasant as mine was bye 218 00:19:18,020 --> 00:19:20,600 (upbeat music) 219 00:19:20,600 --> 00:19:41,920 - Brought to you by Ronald grandparents. 220 00:19:41,920 --> 00:19:44,060 (muttering) 221 00:19:44,060 --> 00:19:46,200 (spooky music)