Pick Up & Deliver 263: Autumn (Board Game Sommelier) – Brendan shares some thoughts about themes, texts, and games about Autumn.
Pick Up & Deliver 262: Time Travel Games – Brendan shares his thoughts on a few games focused on Time Travel.
Pick Up & Deliver 255: 5 Notable Narrative Mechanisms – Brendan discusses 5 small mechanisms he enjoys that tie narrative to mechanism elegantly.
Pick Up & Deliver 249: My top games for more mechanisms suggested by the guild finale, part 6 – Brendan takes his sixth trip to the “recommend a game from a mechanism” well. But this one’s a bounty — three great mechanisms, so many great games.
Pick Up & Deliver 245: My top games for Nick Shaw’s Top 10 Game Mechanisms (part 2) – Brendan continues his discussion of games centered around Nick Shaw’s top 10 game mechanisms (check out Nick Shaw’s comment on a Boardgamegeek thread).
Episode 231 – Brendan shares his thinking about the five different kinds of solo games he plays, and gives examples of each. Join us, won’t you?
Pick Up & Deliver 222: Fun Paperwork – Brendan shares some of the parts of games that he enjoys that resonate with the bureaucratic part of his life. File your TPS forms and join us, won’t you?
In Episode 149: Brendan shares his philosophy and thinking about intentionally playing less than optimally. He ponders three phrases for this idea: “sandbagging,” “handicapping,” and “pulling your punches.”
In Episode 144, Brendan shares a discussion of what it means to have to block someone in a game, and his thinking about what it means to have to do so.
Brendan responds to a listener question about the “Homer Simpson Car” game he would like to see. Things Brendan would include: Asymmetry Hidden components and bluffing Multiple paths to victory Hidden motives Feeling of not enough Deep Complexity in choices