Pick Up & Deliver 183: Medium Complexity (Depth vs. Complexity, part 2) – Brendan continues his discussion of Depth vs. Complexity, started in episode 182. In this episode, he discusses games of Medium Complexity.
Pick Up & Deliver 182: Heavy Complexity (Depth vs. Complexity, part 1) – Brendan discusses how the concepts of Complexity and Depth help us organize games and understand why they are fun or difficult or both. The series starts with Heavy Complexity.
Inspired by Rodney Smith’s recent Boardgamegeek.com Youtube video, Brendan talks a bit about the idea of game elements being “overpowered” and how game designers wrestle with this thorny issue. Rodney Smith’s “Overpowered” video. Root Cerebria: The Inside World Tapestry What
In Episode 180, Brendan talks a bit about the experience of getting “salty”–feeling upset about experiences in gaming in which anger gets the better of us. He explores the aspects of gameplay that give him this feeling most strongly: betrayal, really really bad luck, games where someone can “undo” your work, control or lock decks, and blocking.
Pick Up & Deliver 175: The ‘geek Asks. Brendan tries a new segment, the Geek Asks, in which he imagines the questions in the forums are directed at him. Join us for some wit and wisdom. Or at least some answers to questions.