Brendan asks whether, and how, a games-maker can tackle difficult historical ages in which terrible things happened. In this case, how can you make a game out of colonizing North America and still have respect for the people who lived
Pick Up & Deliver 028: Moral Ambiguity in Games
Brendan discusses the Annie Jacobsen book, Operation Paperclip: The Secret Intelligence Program that Brought Nazi Scientists to America. He reflects on how games can simulate the murky morality of this kind of activity, and whether that can be fun in a game.