Pick Up & Deliver 474: Games That Hang On (when they probably shouldn’t) – Brendan talks about games he probably should have gotten rid of but hasn’t. Join us, won’t you?
Pick Up & Deliver 182: Heavy Complexity (Depth vs. Complexity, part 1) – Brendan discusses how the concepts of Complexity and Depth help us organize games and understand why they are fun or difficult or both. The series starts with Heavy Complexity.
In this episode, Brendan tells stories of five times his game experiences went wrong. A little bit of humor and a little bit of reflection help him recall these stories and discuss what can be learned from them. Sherlock Holmes