In episode 130, Brendan asks what makes us enjoy games that are built on pre-established creative worlds (“Intellectual Property” games)? He shares his thoughts on the subject and his experiences with a few games he’s played.
In this episode, Brendan talks about the way that theme and mechanisms integrate. In particular, he asks how the two go together in weird or unusual games. Post your thoughts on our Board Game Geek guild. Games mentioned: A Feast
Brendan talks about the delight (or agony) of being surprised when a game isn’t what you expected it would be. Games mentioned: Shark Island Brass The Grimm Forest Listen to the episode below or download the file: 014: Surprise! (mp3)