In episode 130, Brendan asks what makes us enjoy games that are built on pre-established creative worlds (“Intellectual Property” games)? He shares his thoughts on the subject and his experiences with a few games he’s played.
In this episode, Brendan offers up his opinions on ten games from his current Top 50 games. Games discussed: 10. Last Will 9. A Touch of Evil: The Supernatural Game 8. Anachrony 7. Arkham Horror: The Card Game 6. Brass: Lancashire 5. Star Wars: Rebellion 4. Dungeon
Brendan talks about the way that games do, or don’t, make it clear to the player what you need to do to win. Games mentioned: Munchkin Star Wars: Rebellion Agricola Tzolk’in, the Mayan Calendar Anachrony Have something to say? Join
Brendan introduces a new segment: “Message from the Deep,” a response to a game I’ve played many times focused on aspects or elements of the game I find particularly interesting. This week, it’s Star Wars: Rebellion. Star Wars: Rebellion Twilight Imperium
Listen on Spreaker! Brendan provides his “hot take” on Sagrada, and then talks a bit about Area Control as a game mechanisms. Games mentioned: Sagrada Axis & Allies Rex: Final Days of an Empire A Study in Emerald Mythotopia Star Wars:
In this episode, Brendan tells stories of five times his game experiences went wrong. A little bit of humor and a little bit of reflection help him recall these stories and discuss what can be learned from them. Sherlock Holmes