Brendan presents his updated Top 50 games, but in order of how good their art is. Join us, won’t you?
Pick Up & Deliver 693: My Top 50 … by Art (part 4)

Brendan presents his updated Top 50 games, but in order of how good their art is. Join us, won’t you?
Brendan reflects on games that require complex chains of actions to produce goods. Join us, won’t you?
Brendan suggests some games that have themes related to taxes, and some films that go with them. Join us, won’t you?
Brendan shares some thoughts and stats reflecting on which games he isn’t good at, and why. Join us, won’t you?
Brendan talks about juggling complexity, a return to a version of the subject of “Not Quite Enough.” Join us, won’t you?
Pick Up & Deliver 428: Middle Management – Brendan ponders why so many Euro games put players in the position of middle managers, and what games focused on other kinds of economic models might look like. Join us, won’t you?
Pick Up & Deliver 525: Placin’ Workers – Brendan shares some thoughts about prominent games that use the Worker Placement mechanism. Join us, won’t you?
Pick Up & Deliver 490: Winter, revisited (B.G. Sommelier) – Brendan shares some thoughts about Winter and some films, books, and games that you can play to tie into the theme. Join us, won’t you?
Pick Up & Deliver 462: Planning – Brendan talks a bit about eight games from four designers that demand intense planning. Join us, won’t you?
Pick Up & Deliver 420: Lightning Fast Setup and Teach – Brendan shares a few ideas for games you should try if you want a game with lightning fast setup and teach. Join us, won’t you?