Brendan reflects on games that require complex chains of actions to produce goods. Join us, won’t you?
Pick Up & Deliver 400: My Top 50, #5-1
Pick Up & Deliver 400: My Top 50, #5-1 – Brendan shares his top five games of all time, as listed in his most recent revision of his Top 50 list. Join us, won’t you?
Pick Up & Deliver 207: Invisible Workers (Culture and Games)
Pick Up & Deliver 207: Invisible Workers (Culture and Games) – Brendan considers the invisible workers in Brass, and asks what a game that takes into account the experience of workers in the Industrial revolution might look like.
Pick Up & Deliver 043: “Punishing” games
Brendan discusses games that are “punishing,” either by setting up mean situations, a tight economy, or a brutal cooperative situation. Join us to discuss the game on BoardGameGeek guild 3269. Games discussed: Pandemic Legacy, Season 1 and Season 2 Munchkin
Pick Up & Deliver 014: Surprise!
Brendan talks about the delight (or agony) of being surprised when a game isn’t what you expected it would be. Games mentioned: Shark Island Brass The Grimm Forest Listen to the episode below or download the file: 014: Surprise! (mp3)