In Episode 180, Brendan talks a bit about the experience of getting “salty”–feeling upset about experiences in gaming in which anger gets the better of us. He explores the aspects of gameplay that give him this feeling most strongly: betrayal, really really bad luck, games where someone can “undo” your work, control or lock decks, and blocking.
Brendan shares his board game pairings to accompany films or novels about this episode’s topic: Winter. Show notes: Fargo can be paired with Mountains of Madness or TIME Stories: Expedition Endurance. Iron Will can be paired with RAIDS (honorable mention – Snow Tails) A Christmas Story‘s beautiful window scene feels cozy and
Introducing a new segment, the Board Game Sommelier, in which Brendan pairs games with other popular media to recommend an evening of entertainment. This week’s theme, HORROR. Our recommendations for thematic pairings: Desperation throbs, like an infected bite, throughout Dawn of
Brendan discusses story-focused games, the role of narrative in board game design, and thinks a bit about the intersection of the two. Notes: Sherlock Holmes, Consulting Detective Legacy of Dragonholt Mythos Tales T.I.M.E. Stories Scythe Dead of Winter Where do
Brendan discusses games that are “punishing,” either by setting up mean situations, a tight economy, or a brutal cooperative situation. Join us to discuss the game on BoardGameGeek guild 3269. Games discussed: Pandemic Legacy, Season 1 and Season 2 Munchkin
In this first of two part episodes, Brendan talks about the “free-rider” economic model and the nature of freemium programs, donor programs, and the relationship of content to cost. In episode two, he’ll talk about how the free-rider model can
Brendan discusses the way that permanent decisions in games like Pandemic: Legacy affect the narrative experience of gameplay. Games discussed: Gloomhaven Pandemic: Legacy Dead of Winter T.I.M.E. Stories Listen below or download the episode: 005: Permanent Decisions (mp3)