Pick Up & Deliver 182: Heavy Complexity (Depth vs. Complexity, part 1) – Brendan discusses how the concepts of Complexity and Depth help us organize games and understand why they are fun or difficult or both. The series starts with Heavy Complexity.
Brendan talks a bit about what he’s been playing, particularly older games he’s revisited in the last few weeks. Games discussed: Olympus Mysterium Elder Sign Newton Underwater Cities Transatlantic What games have you revisited lately? Are they holding up, or
Brendan discusses the experience of traveling, playing games, and visiting game stores in the St. John’s area of Newfoundland, Canada. Show notes: Brendan’s account of the visits to the game shops in St. John’s. Agricola: Farmers of the Moor Kokoro:
Brendan discusses some of our thinking about which components to include in a game and how the components, box size, and ideas about how the production of a game shapes how we understand it. Games discussed during the podcast: The
In this episode, Brendan offers up his opinions on ten games from his current Top 50 games. Games discussed: 50 – The Resistance 49 – Pandemic 48 – Ticket to Ride 47 – Mythotopia 46 – Fury of Dracula 45
Listen to this episode on Spreaker! Springing from a conversation on Board Game Geek about how to get your partner to play more games, Brendan talks about gaming with your partner, whether they want to game or not. The thread
(from Brendan) As I started to get more serious about the board game hobby, I learned a number of amusing terms for different kind of games. One that I enjoy quite a bit is “Ameritrash,” a seemingly-derogatory phrase for games