Pick Up & Deliver 523: Look Back at 2016 – Brendan takes a look back at the games that came out in 2016 and shares his favorites. Join us, won’t you?
Pick Up & Deliver 314: Understanding Art in Games
Pick Up & Deliver 314: Understanding Art in Games – Brendan shares some of the process of figuring out how art in board games works and should work. Join us, won’t you?
(Game Fight Show) March Mayhem 2021 ep10: Round 2, Bouts 5 & 6
You you need expert board game insights, phone Booth! Paul Booth joins Rob and Brendan today to discuss Wingspan’s bout against Just One and what happens when Scythe takes on Spirit Island!
(Game Fight Show) March Mayhem 2021 ep06: Round 1, Bouts 11 & 12
Round 1, Day 6. Bouts 11 and 12 bring the thunder!
Pick Up & Deliver 267: Gentle Conflict Mechanisms, part 2
Pick Up & Deliver 267: Gentle Conflict Mechanisms, part 2 – Brendan continues the discussion about Gentle Conflict Mechanisms, started in episode 266.
Pick Up & Deliver 246: My top games for the 10 additional mechanisms Kris Hickman suggested (part 3)
Pick Up & Deliver 246: My top games for the 10 additional mechanisms Kris Hickman suggested (part 3) – Brendan returns to the well for the third time to talk about more game mechanisms and his favorite example of each.
(Game Fight Show) March Mayhem, ep 6
Twilight Imperium IV Vs Caverna and Scythe Vs Puerto Rico face off against one another in the March Mayhem tournament each seeking the glory that can only be found in Ultimate Victory!
Pick Up & Deliver 215: Campaign and Legacy Games
Pick Up & Deliver 215: Campaign and Legacy Games – Brendan shares his thinking about legacy games, campaign games, what makes them work or fail, and how to approach playing them.
Pick Up & Deliver 097: Protospiel plans
Brendan discusses his plans for the upcoming Protospiel game development conference. Games discussed: Something Wakes in the Forest Hearts Scythe Have you been to a game design / testing conference? If so, tell us about your experiences a bit over
Pick Up & Deliver 067: Story and Games
Brendan discusses story-focused games, the role of narrative in board game design, and thinks a bit about the intersection of the two. Notes: Sherlock Holmes, Consulting Detective Legacy of Dragonholt Mythos Tales T.I.M.E. Stories Scythe Dead of Winter Where do