Pick Up & Deliver 267: Gentle Conflict Mechanisms, part 2 – Brendan continues the discussion about Gentle Conflict Mechanisms, started in episode 266.
Pick Up & Deliver 246: My top games for the 10 additional mechanisms Kris Hickman suggested (part 3) – Brendan returns to the well for the third time to talk about more game mechanisms and his favorite example of each.
Twilight Imperium IV Vs Caverna and Scythe Vs Puerto Rico face off against one another in the March Mayhem tournament each seeking the glory that can only be found in Ultimate Victory!
Pick Up & Deliver 215: Campaign and Legacy Games – Brendan shares his thinking about legacy games, campaign games, what makes them work or fail, and how to approach playing them.
Brendan discusses his plans for the upcoming Protospiel game development conference. Games discussed: Something Wakes in the Forest Hearts Scythe Have you been to a game design / testing conference? If so, tell us about your experiences a bit over
Brendan discusses story-focused games, the role of narrative in board game design, and thinks a bit about the intersection of the two. Notes: Sherlock Holmes, Consulting Detective Legacy of Dragonholt Mythos Tales T.I.M.E. Stories Scythe Dead of Winter Where do
Brendan dives head first into the current conversation about the paintings of Jakub Rozalski, the artist for Scythe. Does the history of copyright and the changing nature of creativity complicate the accusations that Rozalski has traced portions of his work? BoardgameGeek
Listen on Spreaker! Brendan provides his “hot take” on Sagrada, and then talks a bit about Area Control as a game mechanisms. Games mentioned: Sagrada Axis & Allies Rex: Final Days of an Empire A Study in Emerald Mythotopia Star Wars:
Brendan discusses the awesome feeling of not having quite enough resources to do what you want to do. Anachrony Last Will Aquasphere Catan Scythe Euphoria Agricola Dungeon Petz Ticket to Ride Ex Libris Image: “Still Working” by Jeff Edmond, used