Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go.
Show notes:
- Shipyard
- 3G summit
- Dungeon Petz
- Pursuit of Happiness
- …and Then We Held Hands
- Fog of Love
- Alchemists
- [redacted]
- Euphoria
- Through the Ages
- Anachrony
- Sherlock Holmes: Consulting Detective
- Deadline
What are some verbs I missed? What else are we trying to do? Pop over to our guild, #3269, and let us know!
Listen to the episode below, or download the audio file: 090: New Verbs in Game Design (mp3)
Pick Up & Deliver podcast 090: New Gaming Verbs