
Brendan talks about how five ways story and games interact. Join us, won’t you?
- A set narrative
- A selection of narrative elements
- Player-generated narrative
- Wilmot’s Warehouse (2024)
- Microscope
- Mechanical narrative moments
- Risk (1959)
- Hot Streak (2025)
- Ready Set Bet (2022)
- A Study in Emerald (2013)
- Narrative purpose embedded in rules
- Dungeon Petz (2011)
- Anachrony (2017)
What ways do you appreciate how story and narrative blend together? Share your thoughts over on boardgamegeek in guild #3269.
Pick Up & Deliver 820: Story in Games
