Pick Up & Deliver 400: My Top 50, #5-1 – Brendan shares his top five games of all time, as listed in his most recent revision of his Top 50 list. Join us, won’t you?
Pick Up & Deliver 387: When Games End – Brendan talks about when games end, what types of game endings there are and which ones he likes best. Join us, won’t you?
Pick Up & Deliver 223: Five Great Surprise Cards – Brendan shares five cards from games he likes that surprise or delight people when they appear.
Pick Up & Deliver 308: Valentine’s Day (B.G. Sommelier) – Brendan returns to the theme-focused recommendation practice, “Board Game Sommelier,” in which he suggests film and game pairings focused around elements of a particular theme. Join us, won’t you?
Pick Up & Deliver 292: Gaming Assumptions, part 2 – Brendan continues his discussion of assumptions that shape the way we play games and encounter rules. Join us, won’t you?
Pick Up & Deliver 279: When Belief Overrules Evidence – Brendan talks about how our impressions and experiences shape our impression of a game, and how those impressions sustain long after those ideas have been undermined or disproven. Join us, won’t you?
Pick Up & Deliver 249: My top games for more mechanisms suggested by the guild finale, part 6 – Brendan takes his sixth trip to the “recommend a game from a mechanism” well. But this one’s a bounty — three great mechanisms, so many great games.
Pick Up & Deliver 247: My top games for the 10 additional mechanisms Kris Hickman suggested (part 4) – Brendan continues talking about his favorite games for different game mechanisms. In this episode, we explore Hand Management, You Split I Choose, and Tactical Movement.
Pick Up & Deliver 205: The ‘geek Asks 3 – In which Brendan pretends that the main BoardgameGeek forums are a Q&A forum for him. It’s an exercise in hilarity and narcissism!
In Episode 180, Brendan talks a bit about the experience of getting “salty”–feeling upset about experiences in gaming in which anger gets the better of us. He explores the aspects of gameplay that give him this feeling most strongly: betrayal, really really bad luck, games where someone can “undo” your work, control or lock decks, and blocking.