In Episode 180, Brendan talks a bit about the experience of getting “salty”–feeling upset about experiences in gaming in which anger gets the better of us. He explores the aspects of gameplay that give him this feeling most strongly: betrayal, really really bad luck, games where someone can “undo” your work, control or lock decks, and blocking.
Brendan responds to a listener question about the “Homer Simpson Car” game he would like to see. Things Brendan would include: Asymmetry Hidden components and bluffing Multiple paths to victory Hidden motives Feeling of not enough Deep Complexity in choices
Brendan talks about the [toggle] gaming all-day game event, then spends some time talking about hand management games. Show notes: [toggle] gaming Android Netrunner Legendary Marvel Bohnanza A Study in Emerald (1st edition) Something Wakes in the Forest What is
Listen on Spreaker! Brendan discusses the five games he own by prominent designer Richard Garfield (best known for Magic: The Gathering). Games mentioned: Magic: The Gathering Roborally King of Tokyo Vampire: The Eternal Struggle Bunny Kingdom Android: Netrunner What are
In this episode, Brendan offers up his opinions on ten games from his current Top 50 games. Games discussed: 10. Last Will 9. A Touch of Evil: The Supernatural Game 8. Anachrony 7. Arkham Horror: The Card Game 6. Brass: Lancashire 5. Star Wars: Rebellion 4. Dungeon
Brendan explores, with the help of the Reddit Netrunners, Mark Rosewater’s idea of the “three kinds of Magic players,” and considers whether a fourth model, the “Sunny,” might be necessary to round out Netrunner psychographics. Flavor of the week: Ronald