Star Wars Rebellion Vs Mage Knight and Castles of Burgundy Vs Concordia face each other in the March Mayhem tournament each seeking the glory that can only be found in Ultimate Victory!
In episode 130, Brendan asks what makes us enjoy games that are built on pre-established creative worlds (“Intellectual Property” games)? He shares his thoughts on the subject and his experiences with a few games he’s played.
In this episode, Brendan offers up his opinions on ten games from his current Top 50 games. Games discussed: 10. Last Will 9. A Touch of Evil: The Supernatural Game 8. Anachrony 7. Arkham Horror: The Card Game 6. Brass: Lancashire 5. Star Wars: Rebellion 4. Dungeon
Brendan talks about the way that games do, or don’t, make it clear to the player what you need to do to win. Games mentioned: Munchkin Star Wars: Rebellion Agricola Tzolk’in, the Mayan Calendar Anachrony Have something to say? Join
Brendan introduces a new segment: “Message from the Deep,” a response to a game I’ve played many times focused on aspects or elements of the game I find particularly interesting. This week, it’s Star Wars: Rebellion. Star Wars: Rebellion Twilight Imperium
Listen on Spreaker! Brendan provides his “hot take” on Sagrada, and then talks a bit about Area Control as a game mechanisms. Games mentioned: Sagrada Axis & Allies Rex: Final Days of an Empire A Study in Emerald Mythotopia Star Wars:
In this episode, Brendan tells stories of five times his game experiences went wrong. A little bit of humor and a little bit of reflection help him recall these stories and discuss what can be learned from them. Sherlock Holmes