Pick Up & Deliver 284: BGG Weighs In On the 180-degree Rule, part 1 – Brendan returns to the discussion of the 180-degree rule to discuss the feedback he received from this thread on Boardgame Geek. Join us, won’t you?
Pick Up & Deliver 272: Organizing Your Collection – Brendan shares his recent experience organizing his game collection, and a commentary about some recent game plays.
Pick Up & Deliver 261: Cognitive Dissonance – Brendan shares some thoughts about contradictory ideas he holds in gaming. Join us, won’t you?
Pick Up & Deliver 248: My top games for more mechanisms suggested by the guild, part 5 – Brendan continues his ongoing discussion of games, organized by mechanism. This is part 5 in the series.
Brass: Birmingham is up against Spirit Island here in Round Three of the March Mayhem Tournament… each seeking the glory that can only be found in Ultimate Victory! Rob and Brendan are rejoined by special guest commentators Paul Booth and Jason Brooks.
ROUND 2 (day 11) of the Game Fight Showdown is upon us. What happens when the industrial revolution of Brass Birmingham goes up against the geomancers of Terra Mystica? Game Designer Andrew Nerger joins us to weigh in, but it’s up to you to decide!
Brass: Birmingham Vs Food Chain Magnate and Terra Mystica Vs Root faceoff against one another in the March Mayhem tournament each seeking the glory that can only be found in Ultimate Victory! Vote here: And here is the bracket as
Pick Up & Deliver 207: Invisible Workers (Culture and Games) – Brendan considers the invisible workers in Brass, and asks what a game that takes into account the experience of workers in the Industrial revolution might look like.