Pick Up & Deliver 182: Heavy Complexity (Depth vs. Complexity, part 1) – Brendan discusses how the concepts of Complexity and Depth help us organize games and understand why they are fun or difficult or both. The series starts with Heavy Complexity.
Inspired by Rodney Smith’s recent Boardgamegeek.com Youtube video, Brendan talks a bit about the idea of game elements being “overpowered” and how game designers wrestle with this thorny issue. Rodney Smith’s “Overpowered” video. Root Cerebria: The Inside World Tapestry What
In Episode 156, Brendan answers the discussion started over on the __ podcast, talking about whether he enjoys playing a few shorter games at a game night over a longer, complex experience.
Brendan shares some answers to a few brief questions that were posted in the BoardGameGeek guild this weekend. #3269 Games I played this week: Tides of Time, Wingspan, Small World. Forgot My Dice podcast Questions answered today Other games mentioned
Brendan discusses three games he’s recently played, each one only once, and his first impressions thereof. The games: Kings of Air and Steam 1960: The Making of a President Cerebria: The Inside Mind What have you been playing lately? Have
Brendan responds to a listener question about the “Homer Simpson Car” game he would like to see. Things Brendan would include: Asymmetry Hidden components and bluffing Multiple paths to victory Hidden motives Feeling of not enough Deep Complexity in choices