Brendan presents his updated Top 50 games, but in order of how good their art is. Join us, won’t you?
Pick Up & Deliver 698: My Top 50 … by Art, part 9

Brendan presents his updated Top 50 games, but in order of how good their art is. Join us, won’t you?
Brendan talks a bit about games whose instructions, form factor, or theme deceive players as they sit down at the table. Join us, won’t you?
Pick Up & Deliver 470: Strange Stories Revisited (400 Back) – Brendan looks back at episode 68 and reflects on the ideas in the episode. Join us, won’t you?
Pick Up & Deliver 462: Planning – Brendan talks a bit about eight games from four designers that demand intense planning. Join us, won’t you?
Pick Up & Deliver 429: Thematic Siblings – Mindclash Games – Brendan shares his thoughts about a few games that have similar themes as games from Mindclash. Join us, won’t you?
Pick Up & Deliver 398: My Top 50, #16-11 – Brendan shares the next installment of his Top 50 games of all time (updated for 2022). Join us, won’t you?
Pick Up & Deliver 370: Top of the Stack, October 2021 – Brendan shares his monthly roundup and prepares for the next month. Join us, won’t you?
Episode 231 – Brendan shares his thinking about the five different kinds of solo games he plays, and gives examples of each. Join us, won’t you?
Pick Up & Deliver 182: Heavy Complexity (Depth vs. Complexity, part 1) – Brendan discusses how the concepts of Complexity and Depth help us organize games and understand why they are fun or difficult or both. The series starts with Heavy Complexity.
Inspired by Rodney Smith’s recent Boardgamegeek.com Youtube video, Brendan talks a bit about the idea of game elements being “overpowered” and how game designers wrestle with this thorny issue. Rodney Smith’s “Overpowered” video. Root Cerebria: The Inside World Tapestry What