Introducing a new segment, the Board Game Sommelier, in which Brendan pairs games with other popular media to recommend an evening of entertainment. This week’s theme, HORROR. Our recommendations for thematic pairings: Desperation throbs, like an infected bite, throughout Dawn of
Pick Up & Deliver 067: Story and Games
Brendan discusses story-focused games, the role of narrative in board game design, and thinks a bit about the intersection of the two. Notes: Sherlock Holmes, Consulting Detective Legacy of Dragonholt Mythos Tales T.I.M.E. Stories Scythe Dead of Winter Where do
Pick Up & Deliver 043: “Punishing” games
Brendan discusses games that are “punishing,” either by setting up mean situations, a tight economy, or a brutal cooperative situation. Join us to discuss the game on BoardGameGeek guild 3269. Games discussed: Pandemic Legacy, Season 1 and Season 2 Munchkin
Pick Up & Deliver 032: Free-Riders, part 1
In this first of two part episodes, Brendan talks about the “free-rider” economic model and the nature of freemium programs, donor programs, and the relationship of content to cost. In episode two, he’ll talk about how the free-rider model can
Pick Up & Deliver 005: Permanent Decisions
Brendan discusses the way that permanent decisions in games like Pandemic: Legacy affect the narrative experience of gameplay. Games discussed: Gloomhaven Pandemic: Legacy Dead of Winter T.I.M.E. Stories Listen below or download the episode: 005: Permanent Decisions (mp3)