Brendan considers the invisible workers in Brass, and asks what a game that takes into account the experience of workers in the Industrial revolution might look like.
- Brass: Lancashire
- Brass: Birmingham
- Through the Ages: A New Story of Civilization
- Anachrony
- Euphoria: Build a Better Dystopia
Hop over to the Boardgamegeek guild #3269 and join the conversation. Two questions: How would a mechanism about Unions shape a game like Brass? What should I call this segment?
Pick Up & Deliver 207: Invisible Workers (Culture and Games)