PU&D 207: Invisible Workers (Culture and Games)
PU&D 207: Invisible Workers (Culture and Games)

Brendan considers the invisible workers in Brass, and asks what a game that takes into account the experience of workers in the Industrial revolution might look like.

Hop over to the Boardgamegeek guild #3269 and join the conversation. Two questions: How would a mechanism about Unions shape a game like Brass? What should I call this segment?

PU&D207: Invisible Workers (Culture and Games)
Pick Up & Deliver 207: Invisible Workers (Culture and Games)
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