Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won’t you?
- Gabriel Edge asks this question in our Boardgame Geek Forum:
- What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn’t like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)?
- Arkham Horror: The Card Game (2016)
- The King’s Dilemma (2019)
- Sidereal Confluence (2017)
- A Study in Emerald (2013)
Experiments I admire in games I don’t love
- Chronicles of Crime (2018)
- Pandemic Legacy: Season 1 (2015)
- KeyForge: Call of the Archons (2018)
- Discover: Lands Unknown (2018)
- Terror in Meeple City (2013)
Additional thoughts on Experiments
- Nyctophobia (2018)
- Dixit (2008)
- Mysterium (2015)
- A Feast for Odin (2016)
What do you like about games that experiment? Which ones do you admire but didn’t succeed? Share your thoughts over on boardgamegeek in guild #3269.
Pick Up & Deliver 649: Board Game Experiments