Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go. Show notes: Shipyard 3G summit Dungeon Petz Pursuit of
Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go. Show notes: Shipyard 3G summit Dungeon Petz Pursuit of