Episode 231 – Brendan shares his thinking about the five different kinds of solo games he plays, and gives examples of each. Join us, won’t you?
Pick Up & Deliver 231: Solo Gaming

Episode 231 – Brendan shares his thinking about the five different kinds of solo games he plays, and gives examples of each. Join us, won’t you?
Pick Up & Deliver 222: Fun Paperwork – Brendan shares some of the parts of games that he enjoys that resonate with the bureaucratic part of his life. File your TPS forms and join us, won’t you?
In Episode 149: Brendan shares his philosophy and thinking about intentionally playing less than optimally. He ponders three phrases for this idea: “sandbagging,” “handicapping,” and “pulling your punches.”
In Episode 144, Brendan shares a discussion of what it means to have to block someone in a game, and his thinking about what it means to have to do so.
Brendan responds to a listener question about the “Homer Simpson Car” game he would like to see. Things Brendan would include: Asymmetry Hidden components and bluffing Multiple paths to victory Hidden motives Feeling of not enough Deep Complexity in choices
Brendan talks about the idea of building a game around a “verb,” and of how those verbs can be used to expand the possibilities for where a game design can go. Show notes: Shipyard 3G summit Dungeon Petz Pursuit of
In this episode, Brendan offers up his opinions on ten games from his current Top 50 games. Games discussed: 10. Last Will 9. A Touch of Evil: The Supernatural Game 8. Anachrony 7. Arkham Horror: The Card Game 6. Brass: Lancashire 5. Star Wars: Rebellion 4. Dungeon
Brendan talks about the way that games do, or don’t, make it clear to the player what you need to do to win. Games mentioned: Munchkin Star Wars: Rebellion Agricola Tzolk’in, the Mayan Calendar Anachrony Have something to say? Join
Brendan continues his discussion of the difficulties of crafting a usable rulebook. In this episode he considers more closely the difference in what hard-core gamers and casual gamers want from rulebooks, and also the difference between the feedback you get
In this episode, Brendan talks about the way that theme and mechanisms integrate. In particular, he asks how the two go together in weird or unusual games. Post your thoughts on our Board Game Geek guild. Games mentioned: A Feast