In this game, Brendan presents his updated Top 50 games, but in order of how good their art is. Join us, won’t you?
Pick Up & Deliver 688: Capricorn gamers (Astrology Files)
Brendan tries out a new segment: Astrology Files. In this episode, he talks about what games Capricorns must be good at. Join us, won’t you?
Pick Up & Deliver 686: Look Back at 2010
Brendan looks back at 2010 and talks about the games he thinks are best from that year. Join us, won’t you?
Pick Up & Deliver 652: Deceptive Games
Brendan talks a bit about games whose instructions, form factor, or theme deceive players as they sit down at the table. Join us, won’t you?
Pick Up & Deliver 612: Determinism vs. Randomness
Brendan reflects on the ideas of determinism and randomness in games, in response to a recent The Secret Cabal episode. Join us, won’t you?
Pick Up & Deliver 498: Theme and the Care Bear
Pick Up & Deliver 498: Theme and the Care Bear – Brendan talks about how game Theme (or Setting, perhaps) shapes his experience playing games, especially as it overlaps with his tendency toward “care bear” play.
Pick Up & Deliver 420: Lightning Fast Setup and Teach
Pick Up & Deliver 420: Lightning Fast Setup and Teach – Brendan shares a few ideas for games you should try if you want a game with lightning fast setup and teach. Join us, won’t you?
PickUp & Deliver 329: Chudyk DUEL – Innovation vs Mottainai
PickUp & Deliver 329: Chudyk DUEL – Innovation vs Mottainai – Brendan elaborates on a deep comparison between two beloved Carl Chudyk games. Join us, won’t you?
Pick Up & Deliver 264: Asynchronous gaming vs In-person gaming (DUEL)
Pick Up & Deliver 264: Asynchronous gaming vs In-person gaming (DUEL) – Brendan discusses the pros and cons of asynchronous vs in-person play.
Pick Up & Deliver 249: My top games for more mechanisms suggested by the guild finale, part 6
Pick Up & Deliver 249: My top games for more mechanisms suggested by the guild finale, part 6 – Brendan takes his sixth trip to the “recommend a game from a mechanism” well. But this one’s a bounty — three great mechanisms, so many great games.